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Azure

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A member registered Apr 17, 2025 · View creator page →

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(8 edits)

Hey, thanks a lot for giving my game a try! Collision and tiling issues are always unfortunate. Even though I try to pay close attention, one or two always seem to slip through. I've fixed them, so thanks for pointing them out!

Also, thanks for showing the different approach to combat. While it wasn't intended, the fact that the player can get through simply by spamming attacks is something I really wanted to avoid, yet it seems I inadvertently still made that possible because of the potent heal. I hadn't considered that, likely tunnel-vision. I'm going to take that with me and likely revisit the balance based on that.

Thanks for checking it out, and for sharing the bugs I missed!

I really like how you divided the maps into area chunks that are interconnected, or like you mentioned following the Zelda lead. That's always been my preferred method: To imply scale without using unneeded space. Really cool seeing it all put together. 

Take care! The project will at least be there to be picked up again. 

I actually really like this video of David Lynch  on what depression can do to the creative process.