I got a lot of seriously crucial feedback for Operation Knockback, some of which was great and people do think it's of a professional quality which is great to hear as I'm looking to release the full version on steam in the next couple months hopefully, but more importantly feedback about the main mechanics and what they lack. I think I want to add a pull mechanic of some kind, (as well as a tutorial and other things, as some people suggested, understandably) so maybe something like a grappling hook to swing from platform to another, I just think it'll be really fun to play with the physics of it in a really high-stakes speedrunner-friendly environment.
Game link:
https://ace7827.itch.io/operation-knockback
Thanks to everyone who got to play the game and gave me feedback. I do hope you all enjoyed it.
Also feel free to follow the games progress on the socials below:
Youtube: https://www.youtube.com/channel/UC-H6VF2SF7bZ4wMq1Cu1onw
Instagram: https://www.instagram.com/knockbackstudios/
TikTok: https://www.tiktok.com/tiktokstudio/upload?from=webapp&lang=en
