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ac8736

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A member registered Jan 26, 2022 · View creator page →

Creator of

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The art direction and music for this game works really well together. The environment helps show off the magical world you guys built and the gameplay is simple and fun. I think a jumping animation to the deer can be a nice addition to the game to help the movement feel intentional. Some small improvements to the particle effects of pickups like a fade out animation is also another addition that can improve the game. Overall, the game is very well done and looks really nice.

The game offers multiple scenes which offers a lot of variety for the player, and more variety means more replayability.  The game is simple, and the movement is simple and fluid. The joysticks do seem quite large on the screen, but other than that, the game is solid.

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The glitching animations were really nice and emphasizes the whole glitch theme. The two puzzles offer variety for the player in addition to shooting enemies. The artistic choice behind the game feels very coherent and fits well. A quick improvement is having the enemies not target you immediately after loading into the level. Overall, great work!

The concept behind the game is unique and has a ton of potential. The puzzles are interesting and easy to understand the mechanics. The portals and collectibles offer a lot of potential for some very interesting levels if you plan on expanding the game. The scenes and levels also tell a small story with the house, truck, and monitor as if Piet really is on an adventure!

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The artwork for this game is amazing and all the choices leading to multiple different endings offers the player a lot of re-playability, which is great. This reminds a lot of the beginnings of gaming, where a lot of games were text-based. The UI is simple and clean. Overall, great story, art, and the game feels extremely fleshed out.

The game feels complete and has a lot of interesting features. The transitions between scenes are really smooth and the minimap was a really nice addition to the game that lets new players learn the map. The multiple dialogues that comes from the status of the package is also super nice.

I think the concept of the game is interesting. There's definitely a lot of potential and the art of the game was nice. However, I do think there are a lot bugs that are holding back the experience. I think the camera rotation was really snappy and it felt a bit off. Overall, the game has a lot of potential but just needed a bit more time to flesh it out.

I think the concept of the game is great and has a lot of potential. I think the game can have really chaotic levels with a ton of other customers blocking you. The UI needs to be improved a bit, the title screen is pretty small and the font color makes it really hard to read. The player's movement feels a bit slow so I think a movement buff would improve the experience. Overall, I think the concept and potential is great, just certain aspects are holding it back.

The concept of the game is really interesting and having multiple puzzles for the player to play offers great variety. I love how the camera feels and giving us the option to rotate the camera was a nice addition to the game, but I do think that the camera rotation could be a little faster. I like how there's no set direction to the map, and it forces the player to explore to find all the clues.

I think the game has a really nice and interesting take on platforming. The homing attack and the ability to chain it from enemy to enemy is really fun and unique. However, I do feel like the jumping felt a bit too floaty. The checkpoints were also a nice touch to prevent us from having to restart after dying.

The player sprite is really nice and the hat animation is a really nice touch. I think there is a lot of potential for the game. Adding sprites for the platforms would improve the overall look of the game as well as a menu screen instead of putting players directly into the game. I think a cool feature for this space environment can be meteors randomly falling that the player can avoid or shoot as they're platforming.

The aesthetic of this game is really fun and the whole sleepwalking concept is an interesting story. The idle animation with the yawning is a really nice touch. I think the game could have been improved with sprites for platforms. For example, the background is a starry night, so making the platforms look like clouds can really help sell the environment.

I really like how the prison is on desert terrain. The game has a very interesting puzzle and allowing the player to zoom in and out was a really nice touch. I think a nice addition would be a tutorial level that teaches the player the mechanics and have them solve a simpler puzzle that primes them for the main puzzle you've designed.

I like the style of the map being all rocky and the camera feels smooth. I really like the way the levels progress with the dog ascending a spiral staircase. Having chests that reward exploration with a bone also fits the theme of the game really well.

This game is really well developed and the level designs are really colorful and well-designed. The game reminds me a lot of those zombie horde games where you explore and shoot all the enemies. The timer also adds a nice degree of pressure to the player and love all the different objectives. Great game!

The game is great and having playtested it before, you fixed all the issues during beta testing. The sprite designs are fun and the falling platforms were a really nice touch to the gameplay. The only issue I have is that you can stick to the sides of platforms or walls but overall, the game was great and had nice background music.

The theme and sprites fit extremely well together. The game can be improved by fixing some bugs like platform interactions and the player going out of view of the camera. Other than that, the game is great and follows a nice story!

The size of the levels are extremely large so it's fun to explore around the levels. The menu and UI have nice fonts and the portal gun addition is really cool. I also really like how abilities are locked behind pick-ups. Overall, the game is great and the artwork fits together well.

The game is extremely refined. The UI is nice and the background really matches the platform and overall aesthetics of the game. The ninja having multiple forms of attacks helps sell the fantasy and gives the player more variety in how they can tackle each level.