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Ac0ustic

4
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34
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A member registered Apr 08, 2021

Recent community posts

(4 edits)

Hello, Ghuraok! Great work on the update; I had a blast with it!


I forgot to keep a log of the bugs I found, but a few did stick out to me:

  • When certain random encounters after resting occurred I was brought back to my cell and the assimilated by fungi ending immediately triggered. The same happened when I was caught by guardians during free roam.
  • I lost a bottle when lubricating the hatch beyond the milking room.
  • Occasionally Rudolphe would still appear at the entrance to the sewers even after he'd been added to my sanctuary.
  • Clicking to interact with objects while exploring the darkness with Yuvee used up an exploration charge. This meant interacting with anything in the darkness costed two of Yuvee's charges at a minimum and I had a maximum of 4 chances to solve any interaction based puzzles in the darkness.

Thanks again for all the hard work you've put into the game! There's really nothing else out there like IR :)

I'll put this at the end of the post for readability. I also encountered the following error when using the "collect" interaction on the tap for human seed:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 1176, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 3476, in script call

    call TradingRoutine

  File "game/Companions.rpy", line 846, in script call

    r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"

  File "game/Companions.rpy", line 824, in script call

    r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."

  File "game/Companions.rpy", line 877, in script call

    r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."

  File "game/Companions.rpy", line 894, in script call

    r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"

  File "game/Companions.rpy", line 897, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 643, in script call

    call Fungus

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5715, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5808, in script call

    call Handwheel

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5693, in script call

    call TradingRoutine

  File "game/script.rpy", line 5715, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 728, in script call

    call Fungus

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 4292, in script

    jump .CollectFromTap

ScriptError: could not find label 'Courtyard_Exploration.CollectFromTap'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 632, in script call

    call Fungus

  File "game/script.rpy", line 1176, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 3476, in script call

    call TradingRoutine

  File "game/Companions.rpy", line 846, in script call

    r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"

  File "game/Companions.rpy", line 824, in script call

    r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."

  File "game/Companions.rpy", line 877, in script call

    r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."

  File "game/Companions.rpy", line 894, in script call

    r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"

  File "game/Companions.rpy", line 897, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 643, in script call

    call Fungus

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5739, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5715, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5808, in script call

    call Handwheel

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5693, in script call

    call TradingRoutine

  File "game/script.rpy", line 5715, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/script.rpy", line 5672, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 728, in script call

    call Fungus

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 4292, in script

    jump .CollectFromTap

  File "renpy/ast.py", line 1757, in execute

    rv = renpy.game.script.lookup(target)

  File "renpy/script.py", line 918, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'Courtyard_Exploration.CollectFromTap'.

Windows-10-10.0.19041

Ren'Py 7.4.9.2065

Escapism (Alpha) 1.201

Mon Nov  8 20:21:15 2021

(1 edit)

Great update, as per usual :) My favorite scenes were the merchant's "product demo" and the cock transformation bad end. The latter is a pretty rare kink so I was pleasantly surprised to see you worked it in. I didn't find any bugs, just some typos that I'd be happy to point out if you'd like.

(2 edits)

I've enjoyed all the worlds you've taken us through so far, so it's exciting to hear you're your mixing things up for the next level! My favorite parts of the existing levels were those you built up as the player progressed. John from The Business is a great example of this. The player is introduced to him early on and given enough information to support him being both an ally and an adversary. We spend a fair amount of time with him to solidify his character before he reveals his true intentions toward the end of the level. To me, this sort of writing separates Gods' Game from a lot of other erotic games in that the sex scenes are taking place with a character and the player, rather than just embodying a fetish. John from The Neighborhood also had an interesting build up. It was a lot simpler than his counterpart in The Business but reading the player character's dread for him as we navigated the level did a great job of building anticipation for when you finally have to pay him a visit.

Another character from the neighborhood I liked was the dog walker. The descriptive language you used for the victory and submission scenes was what really stuck with me. I enjoyed how you handled the perspective shifts there.

The Lab's design was clever in that the first time through it is likely to result in a trip to subspace when the player finally meets the doctor, even if they did a fair bit of exploring. For me, this experience was motivation to be more thorough in my next attempt. In future levels with this structure it would be interesting to see variants on passages throughout the level based on how many times you've fallen for a trap that's stolen some of your will. For example, if you didn't resist treatment your first day in the Lab then you might get more flavor text about wanting to please or fearing to displease those in positions of authority around the facility.

The Kingdom bonus scene in Toon World caught me off guard the first time but ended up being one of my favorites in the game. It was so surreal to suddenly be shifted into this totally different space, and the way the knight spoke drove me wild. It was as though when he was "reminding" you of your place in this world, he was actually writing its history into you through his domination.

We also saw glory holes pop up in The Kingdom, and I think those would be fun to see in future updates. I'm sure you have a ton of ideas for future level settings, but I think some fun ones (probably along the realistic theme) would be a gym, a mall, and a theme park. I love the concept for this game and I'm excited to see where you take it as it continues to grow!

Hello, I'm loving your game and had a great time exploring the business! I wanted to point out what appears to be a logical error in "The Business QA3 right" passage. When generating the link to the next passage, the game checks your answers but doesn't update $TheBusinessQualityAssurance for your final answer before checking. There's no way to have all 3 counted as correct so it always results in a failure as it is now.