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ABZUE

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A member registered Mar 04, 2018 · View creator page →

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Too long, didn't read

Wow, that was an amazing reply! You guys are making games with great concepts! The game type takes a lot more time than others, so it makes sense that you wouldn't be able to fully implement it. With time this could be really good, and the concept is perfect!

Good fundamental concept, but the story is flawed in a way that completely wastes it.


Throughout the story you are given the ability to communicate using words that Clarity types, to respond. This gives the illusion of being able to actually change anything within the story. For instance, I went through the game and spammed Echo the entire way through, and it reached the same ending.

Also, the story of the main character's traumatic event was completely removed from meaning when I originally felt the disconnect between my actions and the story.

Obviously, this is a great concept and an amazing experience if you consider that it was finished within only 48 hours. If you look at it from any other angle, however, you'll be left confused.

Confused as to why the whole draw-in factor for the game is proven worthless within seconds.

Confused as to what the event is that the main character (that is supposed to be you, since you're the one responding) seems to be so stressed about.

Confused as to why the  main narration is unable to respond in a way that reflects your conversation with Clarity.

All in all 5/10
 Wonderful concept, but executed in a way that conflicts with the concept itself, making it basically a visual novel.