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abyssionknight

14
Posts
A member registered Aug 18, 2020

Recent community posts

The trick to 'your choices matter' stories is that most of the time the story options diverge, but then return to the same point before the next big choice, so you don't have infinitely spreading branches to deal with. 

It's also okay to give different levels of weight to choices. The more the player has to do to unlock that choice, the more impact that choice has on the following events. For example, you just went into the trial and beat it in an expected way with minimal prep? Cool, you get slight variance in dialogue based on how you did it. If there was an option that required more prep and could be easily missed? If the player put in that extra work, they deserve a more unique event / dialogue afterwards as a reward.

You can also look at how much a player has done. So for dates for example. You already have a date? You probably interacted with that date a good amount already, so you don't need a super in depth scene, and some basic variance in dialogue is fine.

You don't have a date? Means you like had less interaction / pay off from your interactions, so let's try to give you something to be invested / excited about. Maybe a potential date comes up to you after the trial, and who it is depends on how you beat the trial. Maybe a character that previously wasn't available as a date is impressed by your performance and comes up to you since you don't have a date, giving you a reward for sticking with the story despite not getting a date yet.

Obviously it's fine for there to be situations where every choice has big variance, or choices where the variance is always minimal, but I think variance in the weight of choices gives replayability without overworking you.

There's also just the possibility of waiting for choices to pay off. Like you make a choice, you don't immediately see anything come from it, but then in 2-3 updates suddenly something you did in the past gets referenced and that also makes it feel like your choices matter and that the world remembers what you're doing, even if it's only a few choices that the game actually remembers.




I played this game quite a while ago and it ended on what seemed to be a reveal / cliffhanger.  Kind of curious if the story progressed beyond that, or if updates have focused on refining and improving what already existed. 

Some games I play update every 2 months, some take 6 months, while some take a year or more between updates.  Where do you expect you'll end up when it comes to update speed? 

Really enjoyed the game so far, so just curious!

Will 2.2 be free at some point? Kind of assumed it would be after a month, but it's been a month and the free version is still 2.1.0.

Just curious if this is still being worked on, and if it is, if there's any eta on a fully Ch1?    Just asking since I haven't seen any info about it since.

Any screenshots? Also was listed as a browser version being available but there's nothing here? 

Is this set up so I pay once and get all future updates, or is this one of those games you have to pay for every update? If the latter then how much content is in the update?

I like this game but the game crashes when I try to go home, giving an error message about an infinite loop. Trying to roll back or ignore it just crashes the game so I'm kind of just stuck I guess.

Full traceback:

  File "F:\...\School-0.963-win_BugFix10\School-0.963-win\renpy\bootstrap.py", line 359, in bootstrap

    renpy.main.main()

  File "F:\...\School-0.963-win_BugFix10\School-0.963-win\renpy\main.py", line 635, in main

    run(restart)

  File "F:\...\School-0.963-win_BugFix10\School-0.963-win\renpy\main.py", line 145, in run

    renpy.execution.run_context(True)

  File "F:\...\School-0.963-win_BugFix10\School-0.963-win\renpy\execution.py", line 955, in run_context

    context.run()

  File "location/room.rpyc", line 190, in script

  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_

  File "location/room.rpyc", line 190, in script

  File "F:\...\School-0.963-win_BugFix10\School-0.963-win\renpy\execution.py", line 61, in check_infinite_loop

    raise Exception("Possible infinite loop.")

Exception: Possible infinite loop.

What are you talking about. 6 months is a pretty normal release cycle for a lot of games on there.  Games with no animations or AI art can get stuff out faster, and some bigger teams / super obsessed people can do 3 month cycles, but 6 months is fairly normal. There's also a lot of games that do 1 update a year, or popular games that have been stuck for a year or more with no updates at all, so you're either new to these types of games, or just a karen.

I had the same confusion. If you do an event at night and it automatically puts you to sleep the event doesn't trigger. You need to click on the bed and go to sleep as your night action.

8am on the 14th. You did your conversion wrong.

I really enjoy this game, and every time I come to the site I stop by this page hoping to see an update has been released. On a scale of 1-100 how close do you feel you are to a new update? :)

My journal says to visit Ayano's home, but when I do the journal doesn't update, it just keeps telling me to visit her house over and over and over. Is that a bug? Or is there something I'm missing?

They said it'll be at least a year before it's done, if not more.  That's plenty of time to play Among Us. Realistically I doubt most people currently playing will do so for more than a month or two.