Reminded me of the old retro games! Super cool to see it with a Lethal Company skin. Lots of stuff that could be added but for the theme of the game and that its a Demake its very authentic and genuine to the original. Loved playing!
Abyssalarrg
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Like everyone else I seem to be stuck on what "RUN" means to checkout customers. I figured out you can run with SHIFT but that doesn't translate to helping the customers and E didn't do anything either. Love the graphics and I am usually drawn to these type of games. If this gets clarified I'd love to come back and give it another go!
I knew I was hooked the moment I had to whip out some pen and paper! Love the puzzles. Only thing I think I got stuck on was the door with the blue lines had a keypad I never seemed to find a code for. I wondered around outside for a bit and found a note telling me to get back to the puzzles (got a good laugh from that) the door to the infinity sign just resets the game. Im definitely missing something but I really enjoyed it!
Always love these style of games. For me the window was super small and felt zoomed in on the player which made it hard to see where the enemies were before they were close enough to start blasting me lol. Movement is super fast as well. Small polish things like music/sound effects could be added later but overall a good submission! Keep up the good work
Very cool! I agree with Nolafus that tracking that cows was a great layer and breaks up the usual monotony of the game when you can just focus on your lane and move to another if needed. Now we have to check our lanes, how many cows we have, and if any are under us to abduct. My only feedback would be some music/sound effects would really tie the whole thing together. Great submission!!
Great submission! I think the other 2 commentors hit the big feedback notes. My addition would be that since its a browser game to change the "quit" button to a restart. I had to refresh the page to try again. Also for me it felt super zoomed in and some of the text didn't fit on the screen but that could have just been a me problem. Great job on the game overall!
Loved the concept, artstyle and music! I fondly remember sneaking out of bed to play on the computer as a kid lol mom however didn't seem to want to let it go. once the bar was filled she just looped leaving and coming back and the bar never went lower so I couldn't finish the game. I might be missing something though and Id be happy to come back and try to finish it! The mechanics were cute and creative from what i did get to try
Very interesting! Was hooked on the story. The Flowchart file didn't seem to have enough to let me unlock it and once a piece is placed on an empty node it can't be moved around. I could very well be missing something though. Some low background music could really help sell some ambience and some more difficult puzzles (the idea of playing around with corrupted files, missing nodes, etc came to mind). Really hooked on this though. If more gets added id come back to see it through!
Fun! Really liked the character and the little cutscene that was added. Strong old school Zelda vibes and I liked controlling the sword around the body. Enemies were a bit easy as all i had to do was put them in a line chasing me and just have them walk into the sword but its a really quick minigame and i can appreciate the effort it took just to make this! If you come back to it I'd be interested in more!
Some keyboard controls would go a long way for sure but I did manage to get a controller plugged in. Wasn't really sure what to do but i did like the take of using the triggers to rotate/move. I know your a first time user for Godot (I was too!!) and pressed for time so wont go much into specifics but I hope you keep with it! You got the start of something cool here.
Very reminiscent of older blaster arcade games like Galaga. Took a second to figure out the control and for the most part the game can be beat just slowly moving the ship left and right across the screen. Enemy ships seem to favor the right side to spawn. Also most of the text doesn't show on the screen properly. Some slight enemy variety would really help the pace but you did awesome with the soul of the game coming across, the spirit of the theme, and the waves moving faster as it progressed. Would love to play again if you decide to come back to it!





