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Abyssalarrg

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A member registered Jul 08, 2024 · View creator page →

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Reminded me of the old retro games! Super cool to see it with a Lethal Company skin. Lots of stuff that could be added but for the theme of the game and that its a Demake its very authentic and genuine to the original. Loved playing!

Great submission! Only suggestion is that it slowly becomes more difficult as time progresses as once you get in the rhythm it can become pretty easy even in the hard difficulty. Sound was great and movement felt clean. Super polished and well done!!

Like everyone else I seem to be stuck on what "RUN" means to checkout customers. I figured out you can run with SHIFT but that doesn't translate to helping the customers and E didn't do anything either. Love the graphics and I am usually drawn to these type of games. If this gets clarified I'd love to come back and give it another go!

Thank you! They were originally all ships with different abilites but we figured trying to discern all the ships would be tedious and a screen full of them would at most be boring so we started getting creative! 

Thanks!! NinjaSylveon is incredibly talented. Be sure to check out their Instagram for more of their work

Oh thats a cool idea! Cant wait to see it

Thanks for playing! That should be intended as the Black Holes will try to suck you in!

Awesome submission! Very impressed you did this so quickly. Also i couldn't help it but HE SAID THE THING!!

Much better! Was a lot of fun playing. Thanks for coming back to it. The hand drawn art style was an amazing touch

Worked much better! Was a lot of fun. Loved the retro cards and think it be cool to see this expanded where you could even open packs and build decks from it! My only bit of feedback is I won but the game said I lost 

Great vibes! I think you already pointed out some of the bugs that I experienced but that didn't prevent me from getting sucked into the atmosphere of it all. I hope you work on it more after the Jam and id love to come back and give it another play!

Love the aesthetic. Agree that the text can be hard to read at times but not impossible. Music and art was spot on. Could see myself coming back to this with some sort of saved progression system. The time loop mechanic was a real creative addition to this type of game 

Sucked me in for a while! Really loved the sound effects. It felt like band aids spawned more often then spitballs so it felt like more often then not i was relying more on smacking the planes and then running around grabbing health. The spitballs felt like just nice added bonuses 

I knew I was hooked the moment I had to whip out some pen and paper! Love the puzzles. Only thing I think I got stuck on was the door with the blue lines had a keypad I never seemed to find a code for. I wondered around outside for a bit and found a note telling me to get back to the puzzles (got a good laugh from that) the door to the infinity sign just resets the game. Im definitely missing something but I really enjoyed it! 

Really short but super well made. Would love to see this expanded on as the concept here is really cool. Great submission!

Always love these style of games. For me the window was super small and felt zoomed in on the player which made it hard to see where the enemies were before they were close enough to start blasting me lol. Movement is super fast as well. Small polish things like music/sound effects could be added later but overall a good submission! Keep up the good work

Super great game. The "ad" on the loading screen was a real blast from the past lol great submission! Loved the music and sprites as well

Very cool! I agree with Nolafus that tracking that cows was a great layer and breaks up the usual monotony of the game when you can just focus on your lane and move to another if needed. Now we have to check our lanes, how many cows we have, and if any are under us to abduct. My only feedback would be some music/sound effects would really tie the whole thing together. Great submission!!

Cool idea! Loved the checkers feel to it. Made it intuitive even as a new game

The cards when you stick them in the attack/shield/health spots break the game :( Loving the 90s nostalgia however!

Three games in 1!? What a deal! The pong was a bit glitchy like you mentioned but never unbearably so. I really enjoyed the second and third games. I started reaching almost this flow state in the second game and could have probably just grinded that alone. Great submission!

Who hasn't found a super cool stick in the park?? Loved the concept and the sprites were fun. Really enjoyed the spin of using a confidence meter over a health bar. Very creative!

Very cool! Liked seeing a retro 3d style game included. coding a game inside a game was also very meta of you lol

Great submission! I think the other 2 commentors hit the big feedback notes. My addition would be that since its a browser game to change the "quit" button to a restart. I had to refresh the page to try again. Also for me it felt super zoomed in and some of the text didn't fit on the screen but that could have just been a me problem. Great job on the game overall!

Strong connection to theme and i love the art! It moves a bit fast for me so by the time i register where the rabbit is spawning i already caught a chicken lol but it was fun, fit the theme, and i did eventually get 10 in a row!! Great submission

Very fun! Shooting in diagonals was hard but not impossible and the hit box seemed to be pretty generous so accuracy was never crazy vital. As long as the bullet got near the rabbit it counted so you didn't have to fidget with position and hope they didn't move. Great submission!

Game was really fun. Would love to see you keep working on it. Very impressive you did it all in a day. The art and sound effects are very nostalgic and I'd happily come back for more!

Loved the concept, artstyle and music! I fondly remember sneaking out of bed to play on the computer as a kid lol mom however didn't seem to want to let it go. once the bar was filled she just looped leaving and coming back and the bar never went lower so I couldn't finish the game. I might be missing something though and Id be happy to come back and try to finish it! The mechanics were cute and creative from what i did get to try

Very interesting! Was hooked on the story. The Flowchart file didn't seem to have enough to let me unlock it and once a piece is placed on an empty node it can't be moved around. I could very well be missing something though. Some low background music could really help sell some ambience and some more difficult puzzles (the idea of playing around with corrupted files, missing nodes, etc came to mind). Really hooked on this though. If more gets added id come back to see it through!

Really great game! Smooth movement and great music/sfx. 

Thank you so much! We had such an awesome talent for the music. It was a lot of fun working with her

Fun! Really liked the character and the little cutscene that was added. Strong old school Zelda vibes and I liked controlling the sword around the body. Enemies were a bit easy as all i had to do was put them in a line chasing me and just have them walk into the sword but its a really quick minigame and i can appreciate the effort it took just to make this! If you come back to it I'd be interested in more!

Sad to hear you guys got sick. I hope you come back to this! First impression was Undertale vibes from the art. Hope you all feel better quickly!

Loved the lil sprite! Sadly there were a view times where he would "stick" to the terrain and I couldn't move any further. Other then that was a lot of fun! Thanks for your submission

Awesome game! Was a lot of fun. Loved the art and was very straightforward. If you make more I would be interested. My only question would be what (if any) are the purposes of the doors on the levels?

Some keyboard controls would go a long way for sure but I did manage to get a controller plugged in. Wasn't really sure what to do but i did like the take of using the triggers to rotate/move. I know your a first time user for Godot (I was too!!) and pressed for time so wont go much into specifics but I hope you keep with it! You got the start of something cool here.

Very reminiscent of older blaster arcade games like Galaga. Took a second to figure out the control and for the most part the game can be beat just slowly moving the ship left and right across the screen. Enemy ships seem to favor the right side to spawn. Also most of the text doesn't show on the screen properly. Some slight enemy variety would really help the pace but you did awesome with the soul of the game coming across, the spirit of the theme, and the waves moving faster as it progressed. Would love to play again if you decide to come back to it!

Really fun game! AI seemed to be a beast at the game lol great connection with the theme 

Seems like a cool idea but sadly no "game" was to be had. No choices were made from the player. Love the music and am interested in the story if this does get expanded on in the future!