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Abundant Pine Games

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A member registered Oct 17, 2025 · View creator page →

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I can see that, annoying especially the way the AI tends to sort of constantly engage all game. I've added a steep falloff so the noise is still there, just much quieter. You should only hear a faint rumble now.

I can see that, I'll look into some sort of way to improve this and make it more streamlined. I did just upload a quick fix that will properly drop you into a quickmatch with the tutorial loadout if you don't have any pre-made, and makes it much more obvious that you don't have a loadout selected.

The build/version number is a good idea. 

Ok this sounds like you caught a weird edge case I need to fix. After deleting the loadout did you create another name for a new loadout in that same window, and then click add, or did you delete and then click save? It sounds like you managed to create an unconfigured loadout with no company selected, because even if you had nothing the game should have loaded the tutorial loadout in skirmish.

Hey, thanks again for the report. I'm pretty certain the problem was created when I renamed the ore mine in the system. I'm looking into changing this so it's not so brittle in the future (or maybe just prevent myself from changing any of the names), but for now would you mind just deleting your current loadout and making a new one? The game will automatically pull the new ore mine into the list of buildings your game can build. 

You're definitely right, the ore mine is missing. Thanks for letting me know, I'll make sure to fix it tonight!

Should be fixed now!

Thank you! I'll get right on it asap

On the main menu there's a button that says "Loadouts." This is where you select which bonus you want to start with and which vehicles you want to have. If you don't have one configured you get the slimmed down tutorial loadout.

Would you mind taking a screenshot of your loadout page and the UI when you have the Vehicle Bay selected?

Fighter planes should just be in the airstrip, assuming they're in your loadout. The mobile SAM system is a land vehicle. The SAM turret is an upgrade in the base turret. You might be playing an older version, the loadout system was updated somewhat recently so there's a lot more structure now to the unit types you start with.

Of course! 

I've increased the transparency of the fog and added an on/off indicator so those will be included in the next update. There's already different selling/producing effects, the production ones vary but the selling ones are always the glowing rings. 

Right now it's just the economic buildings that have upkeep costs, but I'm going to remove it next update. A few people have had issues with it and I don't want this being a pain point.

Ok! My other thought was that you might not be producing enough raw resources with the oil well and ore mine.

Do you mind if I ask what buildings you have built?

Looks like I need to explain this better in the tutorial! All you have to do is pick one of the production buildings (refining node, smelting node, etc.) and toggle them to produce credits instead of resources. There's two toggles on the buildings, on/off and resources/credits. 

Thank you for the note! I'll have it fixed in the next update.

Thanks for the feedback! The tutorial seems to be a common issue so I've gotten to work on overhauling it, particularly the way information is being conveyed. 

Thanks for the feedback!

It sounds like a bit of a rough start with the tutorial, I'll take a serious look at reworking it since I've had a few players go through a rough experience on it. Hopefully you were still able to get some enjoyment from it though!

As for the rest, all good suggestions, I'll make sure they all make it in! 

Astro Industry Wars community · Created a new topic Bugs

Please post any bugs you find here!