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absolutelithops

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A member registered Jan 12, 2025 · View creator page →

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Thank you that means a lot to me. I feel I should explain that this started as a joke puzzle I used to run for my d&d groups. They would spend an entire session just trying to get through this door when all they really had to do was wait out the timer. But as I was working on it it felt like such an apt metaphor for how I was feeling. I think there is a virtue to never giving up, but sometimes there's nothing you can do but wait. Pushing the button feels like you're doing something, but it's just a self-perpetuating cycle. It's giving up in its own sense.     

Solid asteroids clone. Some music and sfx would go a long way. Good job

Really cool astroids-esque game you got here. Like another commenter said, I'd suggest adding more player feedback. Also maybe have enemies spawn off screen, the way they pop in is kind of disorientating 

I really like what you're going for here. Great interpretation of the theme. The interface is clean and the art simple but effective. My only criticism is that there can be more feedback when selecting the right/wrong emotion. Maybe briefly flash the emotion's color? Also percentage bar could maybe use some tweaking. I kept getting fear 50% and I'm pretty sure I had the bar directly in the middle, but that just goes back to needing more feedback. All in all I'd say this is a great first game. Good job, keep it up. 

Really cute game, loved the art and music.