Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Absintheur

6
Posts
76
Following
A member registered Nov 05, 2016 · View creator page →

Recent community posts

Just wanted to update you, that the windows version works on my computer now. It’s been two months since I last tried, and on a lark I gave it a shot. The AMD driver has updated few times since, also windows, so… eh, something fixed the issue for me.

Well, it works perfectly fine on Linux (OpenSuse Tumbleweed & Manjaro). So… yeah, OS is the issue.

(1 edit)

Can you make some kind of debug build with automatic logging? I could test it and send the log – if there’s any info to be gained from there. I don’t really understand it myself, and I’m kind of wondering if there’s something off with my settings.

edit: I’m on Windows 10, because Microsoft doesn’t allow 11 on my computer. Not supported and whatever. I’ll have to give it a spin on Linux. New drivers, Virus, etc, all checked no go. I can also tell that older version I had on my cloud had the same issue. I can’t be sure what version it was, because I deleted it already and got the new version, thinking that the issue was old version of the software. If I had to giess, I’d say it’s the very least 1 year ago. I downloaded your first version and used it quite a bit. But I can’t remember if I updated it afterwards – then I had to concentrate on other projects.

Used to work on my computer when I had Nvidia 1070. I have a Radeon 6900xt, and Godot “starts” and shows the logo, then it crashes to desktop. Sucks. I really liked the program.

Just wanted to say that this an excellent program. I really like it, so thank you for making it. I am really enjoying it, albeit there is always some issues. I don’t have any major things to say that I think you haven’t already heard, but I’d like to add my vote for making it more user-friendly and fluid to do pixel art. Right now, if I want to make a texture for a model, especially something more pixel-art focused, like a bush. I’d actually rather do the 2D art in some other program and then do just the normal map stuff in UBP. I don’t like switching programs, and I think that with minor additions to the pixel art side it’ll be good enough. Spray tool in the vein of Aseprite, f.e. It’d make making something simple like grass texture about 10x faster.