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abot7

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A member registered 8 days ago · View creator page →

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Nice idea! Good little game for the jam :) Simple but effective!

Haha this is super chill. Cool music.

No - I got the fishing rod, then caught 5 fish and got the reward. Then it occurred. 

I like the concept. I don't know if it was just me, but I couldn't move the cursor low enough to go small enough to go under one of the first blocks. Could also be a skill issue, haha

Ahh thanks. It was set to constant pixel size.

I got it on my first try! Cool idea! I like the interaction where the longer you hold the block, the bigger (and heavier) it becomes. Could extend with extra levels, or extended courses. It would help if the scale was fixed to the fulcrum in the middle.

Love the backstory + intro! Haha. Great dual interpretation of the theme! Quirky and zany in the best way. :)

This is a really cool game. Love the art and the click & drag interaction for moving the cubes. I don't know how you made the water but it looks amazing! Good use of the theme. I did find it was quite laggy running in the browser which made it quite difficult - I only just got past the 3rd level.

Thank you for your comment! I appreciate the feedback :)

Glad you were able to enjoy it, despite not liking card games! Yeah the scoring is a little bit of a black box. I think one of the improvements I would make is to provide feedback to the user when they place the card on how many points they score, based on the card value * distance from centre. 

Yeah there's a bit of a learning curve. I could probably start with a step-by-step tutorial helping describe the physics mechanic behind it. Once you get a feel for it, it gets easier. One of the strategies (assuming you don't have a pair in your hand) is to use card ratios to help balance. I.e. Placing a "2" in the 2nd column away from the centre, whilst placing a "4" in the 1st column away from the centre (on the other side of the scale) will maintain balance. 

This is really cool! Really fun little game, easy to pick up. My high score was 129. Realised you could just reuse hand holds and just sit between two holds or retrace steps - main thing stopping getting higher was just randomness of dot placement. I think if you had a mechanism to prevent soft-lock (where all available hand holds are out of reach) that would be good. Then would be fun to introduce some other objects to avoid / pickup. Was there any difference between yellow vs white dots?

Cool game loop. Difficulty curve is tricky. I spent the first half the game thinking I had to use the A and D keys for something before I unlocked scaler.

I like the ability to switch to different characters.

Cool gameplay loop! Nice work with the game design!

I didn't talk to the person who asks for the boots first and went right over to the lake. Don't know if that messed up the game but I got stuck in a loop where it was constantly saying "CONGRATULATIONS ON FINISHING YOUR QUEST!"

My high score: 289

Here's mine: https://abot7.itch.io/card-scale-balance . It's my first ever game, so would love some feedback!

(1 edit)

Hey - I created my first game for this jam (Card Scale Balance by abot7), which I'm pretty happy to get something together for, but I had some issues uploading to itch.io - namely the resolution of the canvas overlay is quite small vs what it's meant to be. In the itch.io version, the cards are really small. Can anyone help troubleshoot?

How it looks in itch.io web page:


How it's meant to look:


Note: I tried changing the resolution of the itch.io game, but making it larger actually moved the cards at the bottom & scoring system at the top outside the viewport. I didn't have enough time to run extra builds so had to accept it.