Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ablanco

17
Posts
A member registered Jan 27, 2021 · View creator page →

Creator of

Recent community posts

The character's design is very interesting! I love the way you animated the sprite.

The controls were a bit tricky. The character is very fast, and it is hard to control. Though, I can see that with some practice, it could get easier. 

The color palette is simple, but still nice to look at. The platforms were designed nicely, too. :)

What an adorable game! The colors are nice and work well together.

I love that you included more than one level! It's very engaging.

It's also really interesting that you have to unlock the door by collecting all the drinks!

The environment is lovely!

As other people have said, the character feels a little floaty, but it doesn't really affect the gameplay, since it is still playable. :)

I was confused about the ending, though. It told me that I won, but there still seemed like there was more to do in the game. Maybe you should increase the number of points needed to win, so that the game ends when the player reaches the end of the level? 

The visuals are really beautiful! And the music adds to make a calming environment.

It was a little tricky to move between walking and jumping. Transitions are not immediate.

I was a bit confused on what I was supposed to do. There were little orbs that I could collect, but it doesn't seem like they affect the game at all (no points or power ups or anything like that). Or perhaps they do affect the story, and I just needed to collect them all..? If that's the case, maybe that should be clearer.

Overall, I had a nice experience. :)

I love the way you decided to tell the story! It was interesting to see the same event from two different points of view. 

The story telling did a good job in painting a picture in my mind, but it was kind of difficult for me to recognize the setting, since I am not too familiar with Boston. Maybe some images could help with making the setting clearer?

Also, the colors you chose are really nice! The contrast of the background and words makes it easy to read the passages! Though the clickable links were a bit trickier to see since they are similar in color as the background.

Nonetheless, I still enjoyed playing this a lot! :)

The story and concept are both very interesting! I like the interactions with the humanoid demon character.

Your words really helped to give the player a visualization if the area, which is important since there aren't any pictures yet. :)

The story was very engaging, even without that many images! I loved it. :)

It's nice that you put what kind of ending the player got at the end, as it entices them to play it again to  see the different endings.

The story is really interesting! 

The color palette was also a nice choice! It fits the mood of the game pretty well!

It would have been nice to have all the paths have illustrations, just to keep things consistent, but I still enjoyed this either way! :)

I really love the illustrations you made for this! They give us a nice sense of the space the characters are in, which helps to immerse the player. :) I especially love how you made an illustration the background! It's very nice.

 Though, I'm not quite sure I understood the story. I didn't notice anything really suspicious about the person in the car, so I was confused as to why I had to call the police.  

This is a nice game! I like the adventure that you gave the player.

It would have been cool if we could choose do something with what we have in our inventory. As of now, it's just there, and it doesn't feel like it has any purpose.

I had a nice time playing this! I liked going to all the different rooms and reading about them. Though it would have been nice to have little illustrations in all the passages (or at least the ones that were describing things).

The illustrations you do have are really strong and help give the player a better sense of the space.

This was very spooky. (But in a really good way!)

The gifs you put in were a really nice touch, and I feel like you chose the best place to put them. 

The background music also really helped a lot with setting the mood.

This was so fun! I love the personalities of the characters! 

They made the game so bright and colorful, even without any images. That's pretty cool! You should keep making characters like that. :)

The story was also very nice. I like how the result depends on your actions; it makes me want to replay to see what else can happen!

This was cool! I like that you can replay it in different ways!

Everything was clear, and I immediately got  invested in it after seeing that my teammates and I could die; it made me stop and think about my choices carefully. 

I also loved how playing it gave me a sense of suspense. Very nice. :)

The story is pretty interesting! I was hooked frim the first passage. You're really good at story telling! 

It would have been a bit more engaging if there were at least a few illustrations to go along with the passages, but as I already said, the story is still good regardless.

This was very interesting to play! I was kind of confused when I first played it, because I didn't know what I was supposed to do, or who was supposed to be talking to me. But when I read the description,  it started making more sense. :)

I like the concept, and I think you executed it well! Once I found out what the game's purpose was, I went and did the other routes to see what other characters there were. It was cool!

Maybe you could introduce the player to the game in the beginning, instead of just jumping right to the point? I feel like that would make things a bit clearer for those who are playing for the first time.