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Abhinav 2008

16
Posts
1
Followers
A member registered Apr 05, 2022

Creator of

Recent community posts

Thank you 馃槉

The level feels random as it's a single level that has 3 endings based on the paths you take. 


You can rush to the gate for zero regret ending.

Or go to the 1 of 2 NPCs closest to spawn to gain a regret and a buff that u want, options are more time or grapple costing less.


Or u can take one of 3 routes to complete the all regret ending where u need to gain regret from every npc and complete the run in time.


But i also know where your critisism is coming from.And we will learn from this and improve in future.


Thanks for your review.

The only game i will give 5/5 in everything, absolute peak

it was pretty good. the lore and art style is also unique for this game jam.

keyboard, hmm idk what i will change for it. It depends on devs vision.

 One thing i will recommend is make turning like a 90 or 180 turn feel more fluid. slow down at the start of the turn and keep increasing the speed as it turns around , have a max speed for that ofc.

Also make collisions more impactful either or the player or the object.

btw these recommendations are for future, i wont expect them in a quick game jam project.

Very balatro coded and i love the concept, the idea is simple yet feels addictive.
ngl, a lot of potential.

I hate BOB, all my homies hate bob, he wasted my time by not letting me click yes, then i lost and the game made fun of me for that.

Retro game core

thank you

the artstyle is so good, the movement needs some work but still verry impressive for a 4 days game jam

feels retro, feels good

bro, you made this in 4 day, hella impressive.

the art style looks soo clean also the idea is creative af.

thank you, we spent most time on the movement mechanics instead of artwork.

we understand your feedback and thank u for it :)

thank you :)

Thanks for checking it out

this game, is a side demo  for my main game's movement system

First GameJam, it was fun......now i can sleep