Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AbductedPanda

2
Posts
1
Topics
A member registered Feb 26, 2019

Recent community posts

Thank You for answering my question. I wasn't sure how much "innovation" is allowed. I think that as long as procedural generation and permadeath are present it will be okay.

Hello, it's my first time participating in 7drl and I would like to know how close my game should be to Berlin Interpretation? For exmaple, if I wanted to make "real time" game instead of turn based would it still be a roguelike?

Maybe You could tell me which of these points are "must have":

  1. Random Environment Generation
  2. Permadeath
  3. Turn-Based
  4. Grid-Based
  5. Non-Modal
  6. Complexity
  7. Resource Management
  8. ‘Hack-n-Slash’
  9. Exploration and Discovery