Hey Gorge Express,
Thank you for your comment! I’m glad that you enjoyed this small demo!
Hey dev.nt90
Thank you so much, it means a lot hearing this feedback for my game! I agree with you by adding more VFX just to make it ‘pop’ more. I’m also fully aware of the fact that you can get stuck which I’m currently working a solution for.
Since this is more of a prototype approach, I’m actively working on improving to prepare an updated version in the near future. Feel free to follow my game for those updates.
-abdool
Hey Pulchrus,
thank you for trying out this small version of my game! I’m glad you loved it!
As for the game: I’m currently developing further by adding more levels and more quality of life features to release a better version of the game. I’ve taken your points of adding soundtrack and adjusting the turning sound into consideration.
It would mean a lot if you’d stick around for a little longer until I have a new version ready for the game!
Hey Codenameglassy,
thank you for your comment. I’m happy to read that you figured out the game mechanics, but you’re right:
The controls right now makes the player feel overwhelmed at first. I’m working on tweaking and improving the controls in a way that its more intuitive and also helping the player to get more familiar with it by adding more easy/tutorial levels before heading into the actual levels later on.
Hey Sasamuel,
thank you for your comment and I’m glad that you enjoyed the art of my game!
I’m aware of this issue because I let a friend of mine test this game before submitting it. He also communicated the same facts and issues that you have encountered.
I have already noted this inconvenience down and I’m planning to create more forgiving levels / introductory levels to get more familiar with the controls first. The controls are also another factor I will be looking at in the process of developing this game further.
Thank you for your comment LazyMiB,
The goal of the game is simply to get to the end of the level by traversing through the platforms. The core mechanic, which is using your dash ability to dash through ‘hackable’ objects to unlock new platforms to progress, is also shown (unfortunately very sparsely) in the controls screen.
I’m realizing now that this goal isn’t really clearly communicated to the player. I’ll make sure to improve this section and to make it more understandable to the player.
As for the dialogues: I’m a bad writer when it comes to story. I’m fully aware that the story and the dialogue need A LOT more care. I initially created this system just to have it ready for later stages of development.