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abbax

125
Posts
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228
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Honey look! It's "House of Leaves, the TTRPG" (compliment).

Very cute game. I love little worlds in a jar.

Very cute and hits just right that spot in your heart that needs to tend to a small world. <3

There is art that is just good to "consume" and there is art that inspires you to make your own. This does both. Thank you!

Yay!

That was so cute! As I was playing through it my partner leaned in and asked what this pretty thing was. So, there.

That was very evocative. Thank you for feeding my fascination with bodies that are also places.

This is one of my favourite themes in games and I cannot get enough of it no matter how it is spinned. And yes, it is actually very calming to punch a nazi.

Zine made me hungry

Thank you! Yes, it's meant to not make it easy and take planning or alternatively make for really quick matches!

Great mastery of atmosphere. It gave off exactly what it was trying. The accompanying music too.

Please do and thanks <3

What a beautiful thing. Part game, part documentary. I felt like I was playing through a poem. First I was a river, then a fish, then a school of fish, then a cloud, then a fox, a cloud again and then a bird. All the while listening to people's stories of love for me. This was everything.

I felt alone during this. Not in a bad way, not lonely. Just that I had managed to shut the world out for a minute. Fumer tue, indeed.

That was truly beautiful. It felt like first contact with an alien species. Unknown, strange and unexpectedly calm.

I do not mind at all, in fact, thank you for connecting to this!

Thank you for these! They look amazing!

awesome game!

That is really good! Great fun.

this was very cute and hot <3

This is an amazing idea! Very inspiring.

I just started using this and it is so powerful! Thank you so much for your hard work on this.

Yeah. I was thinking about making a grittier Mon game where you can fight someone and take their Mon :P

Sorry, I think I wasn't clear. Can you fight the actual people? Not their mon, the trainers?

hi there! does the engine allow the possibility of battling other trainers? or is there a way to do that even in a "hacky" way?

Thank you for playing it! If anything you make is ever public, I would love to see it.

Hi there. This is awesome work. I'm teaching myself Godot too and I would like to work on something similar. Do you have any specific recommendations in terms of resources, tutorials etc. for someone that wants to code something like this? Thanks!

Hi there. This is awesome work. I'm teaching myself Godot too and I would like to work on something similar. Do you have any specific recommendations in terms of resources, tutorials etc. for someone that wants to code something like this? Thanks!

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

Hi there, thank you for the amazing work you do. I used some of it on my own game and I plan on using it even more in the future. <3

yes

Wow! Gorgeous art, I'm almost scared to ask how long it took you to make.

Amazing art

Oh wow! You did a lot of work! Don't worry, I'm not taking this as harsh, I love the feedback and it's exactly what I was hoping for. I didn't have enough time to playtest this so I knew there would be issues with it. I also attempted to code a "playtester-AI" but it became very complicated, very fast (it might be an even bigger project than the game itself).

So, again, thank you very much for taking the time to play this and take serious notes. I really appreciate it and will try to incorporate these either in its next iteration or future hex-flower games.

Hey! thanks for taking the time to play this and giving me feedback. I agree with pretty much everything and will take it into account when redesigning this (or the next thing). I must admit I don't understand the third point. By turn, do you mean the first run through the hex-flower? Because by design you're meant to run through this multiple times, it's meant to start hard and get easier as you play through it again.

no idea what that means