Thanks for posting! Really enjoyed your first video and looking forward to more.
Performance was good for me.
Intel Xeon CPU E5-1620 v3 @3.50
40gb ram
Radeon RX 480
Failed my first attempt, succeeded at 2 following, did not complete without getting hit. Played some more and had a mixed bag of success and failure. I would not say that I became more skilled at the game as I continued playing, it felt more luck based. I found it challenging for sure-- honestly in more of a tedious way than a fulfilling one.
I don't think it's an idea problem that makes it challenging/unfulfilling but more of a balance thing. Your player always need to be able to have a way to succeed, and it felt like there were too many times I was sitting between the 3 white ones, waiting for them to move down (slowly) when the pink ones came flying, hitting me before the white ones were out of the way, so there was basically no way out. I think that's a 2 part problem, the first being the speed disparity between the two attacks, the 2nd being that you introduced 2 new patterns at the same time (new white pattern where they fall straight down, and the pink, fast moving pattern). It might be easier if they were introduced separately.
2 "bugs" or perhaps oversights: the attack star can spawn in the same place many times in a row, so if you sit still you might get 3 or 4 hits in a row. Also, the first white pattern will never hit you if you don't move. I would expect the middle sword to hit you if standing still. Seems like the vector to the player might be a little off? Not sure.
Overall I still think its a great concept and I would be interested in playing a full release, just needs some fine tuning! Happy to elaborate on anything further!! Glad I found your channel.


