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Aaronr997

25
Posts
A member registered 89 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

Perfect! Great game and application of the theme. Congrats! As feedback, maybe adding a shadow or some kind of indicator of where my last attempt ended would be helpful.

Auto-battlers are always fun — and in this case, especially so! The only thing is I wish the enemy stakes were a bit easier to see; maybe add a tooltip for their organs? Overall, it’s a very polished game. Congrats!"

Simple concept taken to the max — the polish, art, and overall aesthetic are excellent. Congrats!

Finally something that resembles an rpg! Great game! As feedback i think auto attack the closest target could improve this game a lot, i always ended up targeting the closest anyway

Loved throwing things! Maybe for a jam, personally, a bit less of the time each round would have been great. 

One of the most polished games that i played so far, congrats!

If is not too much to ask, could you upload a linux version too? 

Great game with  a lot of polish in the art and gameplay department. Loved the combo system for breaking, a bit more of an indication when it ends would have been great.

I think this fits the theme perfectly. But like others before me said, a bit more of options like blocking would have been greatly appreciated. Congrats on your game!

Great game! Really fun, too. Like others have said, more options would make the game even better, but it’s already a very solid and polished experience as it is. Congrats!

Thank you for playing and for the feedback! We uploaded a version with a fullscreen option that was missing in the heat of the jam, hahaha.

It works perfectly, thanks! I think the game applies the jam theme really well and is a lot of fun!
As feedback, I’d love to see an option to invert the mouse on the Y-axis and a timer for the debuffs—especially the one that messes with the controls.

Congratulations on a great game that really stands out in this jam’s theme!

Impresive art and atmosphere. This is one of the most inmmesive takes on cheating of the jam for sure. Congrats!

Funny gameplay and a bit frustrating. I don’t like cookies, but I think that was the point. Good job!

Happy to see that you take our unbalanced dungeons with humor hahah.
Thank you for playing!

I think you can add another version on the page you’ve already set up. The jam says that the first 48 hours are for bug fixing—maybe this counts? Hahaha

Excellent idea and execution! Love minimalist games! As feedback, I didn’t know which mage I was hahaha. Definitely try to expand on the concept, very solid game.

Took me some time to figure it out, but when I did, I loved the idea and I think it fits the theme perfectly. As feedback, I think a small description on the spell button itself would work better than a tooltip. Good game and idea. Congrats!

Loved the art style and how polished the game felt! I didn’t get the idea at the beginning, but after one dungeon run I understood, and I think this is a perfect example of a game about taking risks. Congrats!

If it’s not too much to ask, could you make a Linux export of the game? I really want to play, the game looks neat.

Loved the intro! Great game. As feedback, things I would like that haven’t been mentioned in other comments are a sound when the shark is near you and maybe a life system so the game isn’t so punishing.

A very good arcade game! Congratulations! Loved what you did with the music. I think the concept of risk could be enhanced if the ship went faster over time but not over the score, incentivizing taking risks.

Felt like a tabletop game. Loved the idea! For feedback, I found a problem with overlapping music from the menu and some events that didn't disappear.

Impressive art and amount of minigames for such a small amount of time! Congratulations! As feedback, I feel like the roulette spin button hitbox could be bigger, and I needed a bit of time to figure out the coin eater machine. The auction for the biscuit is a neat idea, but I didn’t reach the end because I lost everything on red hahaha.

Felt polished and I loved the menu. In the gameplay scene, I needed a pause button and felt like having 4 lives was confusing. I think that 3 cookies for 3 lives is better. But overall, a great game. Good job!