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aaandrei

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A member registered Oct 25, 2023 · View creator page →

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Wow! The actual first Update. Day 2 comes with a lot of new features and fixes (for a day!) so let's get started.

New Features Include:

  • Music. When I play crappy low-rated mobile games the first thing that bothers me is the lack of any sound (not that this is a crappy game, right????). I actually wanted to add music since Day 1, but the development of the Day-Night cycle took me most of my time. So I added a cute little tune (might or might not be lore related) that you can listen through the newly added radio.
  • A Radio. Currently only plays one track, but in the future it might get more sophisticated. Also, if you didn't notice already, the game aims for realism, so the closer you are to the radio the louder the sound is.
  • Clouds. And A Cloud Generating System. They come in all sorts of shapes and makes the game world look less... less... okay let's just get to the next part, shall we?
  • An Ice Cream Truck. Why? So you can buy balloons from them, of course.
  • Balloons! You can buy them with 5$ (in-game money) from the Ice Cream Truck. They would be cheaper if you wouldn't be able to find money literally on the ground smh. Also they float upwards and come in random colors so I guess that makes it up for the 5$ spent ✿乂(◕‿◕)乂✿.
  • A Wind System. Poor me I had to implement two systems in just one day as if I wasn't the one to got into this daily update schedule willingly. Anyways, this system affects the objects that float (currently the clouds and the balloons). And you might notice that objects of the same category are affected the wind differently. That's because each object has a random weight, and, as in real life, things with different masses move differently. Realism 🔛🔝!

Besides new features, some of the old ones were a little tweaked:

  • Now each world object have a "night-ish" look when it's night-time.
  • The world coordinates at which you find the player when you start playing is random each time. I actually could add a feature where the player's position would be memorized each time the game is quitted, but that would be too much for now, and not rEaLiStIc at all.
  • Cash now spawn, on average, more frequently (3-7sec -> 2-7sec), and give, on average, more money (1-5$ -> 1-10$).
  • The text that displayed the money count now also displays a helping message when about to buy balloons, and also doesn't display anything at all when neither some cash was collected nor the player got close to the ice cream truck.

Also, I had to fix the already existing features:

  • The player could fall from the world edges.
  • The sky color when transitioning from day to night and vice-versa didn't work properly at all.

Hope that I didn't miss anything. Before ending this post I would like you to know that any sort of criticism might show me that you care and would motivate me to continue this project so feel free to give feedback you feel like it and see ya tomorrow!

First of all... should I call this an Update? This is just the first iteration of this game or interactive experience or you call it.

Philosophical questions aside, let's dive into what I have added:

  • A character - currently a rectangle, it can move by using the arrow keys, and jump by pressing the donate 99.999$ button on your screen space bar.
  • A background - some grass. Don't worry, it's just in the background, you won't have to touch it.
  • A sky that changes in real time. So if it's night in real life then there will be night in-game too! Same for the days, and even mornings! Another reason to forever ditch the outside. Mind-blowing 🤯 - especially the implementation of it. This really took me most of the development time, but at the same time, it really is in theme with the game. How could there be a game that updates daily without days (and nights)?
  • Cash 🤑🤑🤑! They say we create what we desire. I don't know who's they because I added money so there is something to do in the game. Find them. Admire them. Collect them. Keep in mind that I implemented a cash-collecting system as a temporary solution to the gameplay dilemma, so there will be a more complex money-getting method in the future, along with ways of spending them.