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a52

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A member registered Aug 16, 2018 · View creator page →

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I love this a LOT! The falls are just the right mixture of joyful and terrifying. The lighting and colors are beautiful! The spaces are huge and have a wonderful sense of volume. The noises from the monster are really, wonderfully scary. And this game does things with the grappling hook that I didn't think games could do!


Also, I really enjoy how much Dark Souls dna is in here. The huge, ruined spaces, the oppressive darkness, the sound it makes when you heal, the reverb, and the focus on ash.

fun :)

Really, really wonderful little puzzler. I've been thinking on and off for a while about designing a puzzle game on the surface of a cube, but never got around to it. I'm glad that I was beaten to it! The puzzles here are very satisfying, and using the cube to get around and change gravity is fun! 

I found the dice rolling puzzles a bit frustrating at first (I'm really bad at sokoban), but saying the side the target number was on every step (front, left, bottom, etc) helped a lot. 

The art is cute too!

I would love to see more of this game!

Thanks for playing! Could you include a direct link to this page in your description? Thanks!

It's actually just a recolor of the humble pie art! The crease on the top ends up kind of looking like a face.

Hellish and feverish. Fits the description perfectly. (How did you make that wonderfully nasty bass sound, btw?)

I often find manually playing audio into the buffer to be a bit fiddly and time-consuming when I want to keep the same file in there the whole time. Can you add an option to manually load a sample in, using a file dialog and/or the DAW's native drag and drop?

Wow, I had no idea something like a combat system was possible in bitsy!