Glad you liked it! I didn't realize these were that old XD.
A4rkeeper
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Seems like a cool concept, if you'd like to continue on this you could add materials to the game, some could cost more but would be more durable. (not sure how it would actually work but why not?).
Also, I tried to leave the blueprint blank to see what would happen (I read how you did the scoring so in theory, it could give a good result) I got a NaN/100 Not Bad score. You might wanna look into that.
I then tried to do the opposite (because, again, why not?) and filled the whole canvas that then replaced my character with a rectangle (the beautiful blueprint I was holding) and gave me a beautiful score of 83/100 Great!! (They wanted a guitar tho so that might've affected some things)
I don't think the game likes my monitor's aspect ratio (8:5) The left and right edges of the game were cut off, took me a while to notice there's a separate end for Joe in the very first level of the game.
After changing the pc resolution in the settings (to fit a more common aspect ratio of 16:9) I've been able to see the rest of the level. (tried this after completing the game demo)
That brought me to a question what would happen if I made my aspect ratio 9:16 and this happened (The screenshot is oriented in a way how I saw it on my screen, the right side of the image is the bottom side of how my computer saw it):
Sorry for making a giant comment with these screenshots, just wanted to show what bug I found (probably some unity thing I won't understand anytime soon).
Anyways, amazing game! Great name choices ;)
I like the idea but the game is a little bit too difficult for me, I'm afraid. Also, I don't think you mentioned the part where you can stop the spaceship using the S key (or if you did I missed it). I was gonna complain that you can't stop the ship but turns out you can (and it didn't help me at all).
True, but I'm happy I didn't go overtime. If you want the option to lose let me recommend the updated version!
Anyway, I don't think 3 minutes would've been enough for me. I would've probably wanted to add a restart option if I added player destruction and the way I coded this, things aren't restart-friendly.