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A1taiR

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A member registered Feb 04, 2020

Recent community posts

Great game! I always wanted to see a game based purely on Company of Heroes tank gameplay. Here are some UX thoughts:

  • The color palette is quite monochrome, so it is hard to distinguish the tanks from the other vehicles and buildings.
  • I would encourage removing the glitch effects on text and UI (you can still glitch UI on taking hits etc., but make an option to turn it off) for better clarity of UI.
  • Pick a more legible font, even though it might be slightly off your style. Try to use sentence case where possible. (Capitals are now overused, which reduces legibility.)
  • Check your texts for contrast vs the background. Use backplates where needed.
  • It is not clear what the tanks' health bars or morale mean. Often, destroyed tanks have green rectangles under them.
  • It is hard to distinguish the destroyed tank from the functional tank.
  • It is easy to forget that the tank has a locked view direction.
  • When controlling tanks as a group, they are often pushing each other, which looks weird and is not convenient for the player.

Here are some preferences:

  • Tanks vs tanks only may get boring too soon. I would think of expanding the player's fantasy.
  • Adding some basic engagement/retention mechanics (like XP, leveling, and perks) would help a lot in the further direction of development.

Looking forward to further updates!