Introduction / About Me
Hello and thank you from dropping by. I am a Software Architect with some experience in game development but have worked in majority on web technology. I love computer graphics and have done a bit of 3d modeling, animation, sound design and design work. I'd be more than glad to share my knowledge and/or mentor anyone during the project.
Game / About the Project
The concept is to have a 2d Roguelite co-op that's heavily impacted by viewer crowds that are either supportive or aggressive towards the player.
Here are some examples that could be implemented:
- Viewer decision/selection making (paths, item, abilities).
- Summon viewer controlled allies / Raiding viewer enemy.
- Viewer controlled NPC dialog/options.
- Place support items / traps & dangers.
There are still a lot of ideas in the works and the objective is to mainly showcase the possibilities.
P.S. If you have a game released or near completion and think this could be implemented to your game feel free to reach out.