It's fun and relaxing but maybe a bit long winded; I got to 39 before quitting and found out that apparently there's more to the game? One thing that would have added polish to an already nice-looking game is some sort of animation or transition for items that are entering the field of play.
Funny enough this reminds me of my own first solo jam game. We might share some aesthetic sense haha.
a_typical_dev
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A member registered May 22, 2019 · View creator page →
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Just a jam project that I didn't complete but what the hecc
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The lack of explanation or tutorial is a little confusing, but this is only because the gameplay is new and kind of nifty. The lack of clear goals, rewards or extrinsic motivators caused me to lose interest after a while, but the activity of navigating around obstructions and nabbing enemies through walls is itself somewhat fun and strategic. Although the slight confusion of switching between nodes, especially the more distant ones (minimap pls?) is unfortunate and might be rectified with HUD elements or camera movement from node to node
Waiting for Spring (jam) jam comments · Replied to Jupiter_Hadley in Waiting for Spring (jam) jam comments





