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a-toast

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A member registered Feb 18, 2025 · View creator page →

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How I played:

I cut 1 finger off early, which made me understand how the game works. Then I got hired without losing any more fingers. For the 100000000 surimi order, I let the time run out once. Then I chopped all my fingers off. I thought: "What else am I supposed to do now? I guess that was all." Pressed esc to quit the game, and got quite surprised! Good job!

My thoughts:

The visuals and sounds are really nice. I think getting hired takes too long, I almost quit the game before that. The disclaimer at the start ruins the initial surprise a bit, but it's understandable that you don't want to bait people into a cute game which then turns into self mutilation lul. The game really makes you think it's one of those games that only has 1 simple gameplay mechanic, and that's all. But the surprise when quitting the game was a well done twist.

A nicely done free-form Wilmot's Warehouse-like. The UX of dragging, multi-dragging, and pushing the boxes around works really well.

A visual difference when dragging multiple boxes around would be nice. Maybe the amount of selected boxes next to the cursor. (But as you always need to give all the items you have, knowing the exact amount is not that important.)

I played until I had 24/40 items

Genuinely hilarious, with the funny music and all the wacky things happening.

I failed once and won? the second time.

(played the web-version) I also had the Camera problems, with the view jumping around on some mouse movements. I just tried to not look around too much while navigating the house.

Additionally it was quite funny seeing the topics in the homework that we recently had to learn as well.