Not a bad game! It could use some visual feedback to show damage being done to the goblins / you, and the highly repeating ticking sound can get a bit annoying - perhaps you could play a different sound based on what the “cursor” is currently selecting. Other than that, a very solid idea and creative implementation of the theme. It essentially forces you to think on your feet as you queue up attacks / blocks / cleaves and can’t pause or just stop and think.
Andrej Flatik
Creator of
Recent community posts
Awesome game! The parts of the UI that explain the instructions and spacebar controls feel a bit low contrast and it’s not the first thing my eyes noticed, as crucial as they are. In my opinion, tweaking these will be the best improvement for player onboarding. But that’s a minor nitpick, the idea for the game as well as the rest of the visuals are solid. Congrats!
This is an engaging, fun game, can’t say much else! I can agree with another commenter that the sprites are in fact a bit rough or raw sometimes, and I’d argue improving them would significantly benefit the overall impression. However, the gameplay is what matters, and here, I can’t name one big flaw. So, congrats on publishing this game! It’s definetely a good one.
This is actually somewhere up there in the hall of fame of itch’s best games. It’s seriously going in my collection. You have high chances of pursuing commercial success with this game and even higher chances of winning this jam! If I were to be critical, I’d say it sometimes felt like it lacked direction. Some kind of hint as to where to go and what to do would be nice for the less quick-to-grasp people like me. Partly due to that, partly due to my short attention span, I was not able to go far into the game but the dozen minutes I played, it left a positive, memorable impression, so, GOOD JOB! (Update) Also, hilarious opening sequence and overall humor / comedic value!
It's embarassing to admit that I've first picked up game dev almost 8-9 years ago when I got a laptop for my 10th birthday. I've been doing it on and off, going on hiatuses or never finishing a project.
And, as simple and primitive as it is, this is perhaps my first - and so far, hopefully not for long, only complete game.
This jam was a good excuse to make it. Would be happy if you played it and gave some feedback! My friend said he was pulled in, but it's unbelievable to me because it just doesn't sit with me that anyone can actually enjoy what felt like a chaotic 4-day-long journey of messy coding and spontaneous game-design.


