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Andrej Flatik

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A member registered May 19, 2019 · View creator page →

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Not a bad game! It could use some visual feedback to show damage being done to the goblins / you, and the highly repeating ticking sound can get a bit annoying - perhaps you could play a different sound based on what the “cursor” is currently selecting. Other than that, a very solid idea and creative implementation of the theme. It essentially forces you to think on your feet as you queue up attacks / blocks / cleaves and can’t pause or just stop and think.

Awesome game! The parts of the UI that explain the instructions and spacebar controls feel a bit low contrast and it’s not the first thing my eyes noticed, as crucial as they are. In my opinion, tweaking these will be the best improvement for player onboarding. But that’s a minor nitpick, the idea for the game as well as the rest of the visuals are solid. Congrats!

Really honored to have received your feedback, especially knowing you made that banger of a game for the same jam! If I ever get back to this game, then yeah, I’ll add more player influence over steering, perhaps with a system similar to your usage of wheels with needles.

The only way to steer the rocket is randomly, every time you press W key random rotation is applied. Either way, thanks for playing!

thanks for the feedback! first game of mine where i decided to implement true “pixel perfect” graphics hence the appearance during turning. and random steering really is kinda one of the only options with one button, but yeah, i agree i didn’t do the best job inventing something better.

This is an engaging, fun game, can’t say much else! I can agree with another commenter that the sprites are in fact a bit rough or raw sometimes, and I’d argue improving them would significantly benefit the overall impression. However, the gameplay is what matters, and here, I can’t name one big flaw. So, congrats on publishing this game! It’s definetely a good one.

Damn! I’m really delighted to be getting such feedback. Thank you so much and I’m glad you enjoyed it!

Thanks! I’m really glad you liked it. How many stages did you manage to clear at best in a single run?

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This is actually somewhere up there in the hall of fame of itch’s best games. It’s seriously going in my collection. You have high chances of pursuing commercial success with this game and even higher chances of winning this jam! If I were to be critical, I’d say it sometimes felt like it lacked direction. Some kind of hint as to where to go and what to do would be nice for the less quick-to-grasp people like me. Partly due to that, partly due to my short attention span, I was not able to go far into the game but the dozen minutes I played, it left a positive, memorable impression, so, GOOD JOB! (Update) Also, hilarious opening sequence and overall humor / comedic value!

Thanks! Did you end your run because you died, or because you could not draw any more cards? Either way, glad you managed to play the game and leave feedback.

Thank you very much for your kind words! You now have the right to say you are the first ever comment on my first ever published game! 

It's embarassing to admit that I've first picked up game dev almost 8-9 years ago when I got a laptop  for my 10th birthday. I've been doing it on and off, going on hiatuses or never finishing a project.

And, as simple and primitive as it is, this is perhaps my first - and so far, hopefully not for long, only complete game. 

This jam was a good excuse to make it. Would be happy if you played it and gave some feedback! My friend said he was pulled in, but it's unbelievable to me because it just doesn't sit with me that anyone can actually enjoy what felt like a chaotic 4-day-long journey of messy coding and spontaneous game-design. 


Fun - but there are white little gaps between the blocks