It took me a while to get used to the controls—the first few levels were quite difficult for me, especially when I wasn't familiar with the game mechanics. For example, I didn't initially notice that the item corresponding to the D button glows in two directions, and in one earlier level, I had to overlap two mirrors to get through. In the later two levels, the mirrors were a bit overflowing, and once I grasped the game mechanics better, everything went much more smoothly. The music is relaxing and soothing, and the UI design is beautiful, although the rotatable mirrors (which can rotate in four directions) on the A and S buttons are sometimes hard to distinguish, especially the one on the A button. Overall, I really enjoyed the challenge.
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Thank you so much for playing and your detailed review! I'm glad you found the interface clean and the mechanics explained effectively—that's exactly what I was focusing on.
Your point about the contrast between the tiles and the walls is excellent. I understand that this can be confusing, especially in later levels. I'll keep that in mind and improve it in the update!
Your description of the difficulty curve is also completely accurate. I did encounter some difficulties while designing the levels, and I considered adding extra mechanics to increase complexity, but I ultimately abandoned that idea.
Thank you so much for your valuable feedback!
The background music you mentioned is indeed great. During development, I only focused on the sound effects and didn't pay attention to the background music design. If I have the opportunity, I will add it in an update after the game's development is complete.
As for the visuals, I initially wanted to go for a minimalist style to finish within the limited time, but I really appreciate your honest feedback. Understanding what players find outstanding (and what's lacking) is really helpful. Thank you again for playing and your encouragement!
I think the two teardrop-shaped characters are quite cute. The soothing background music and well-crafted sound effects complement each other nicely. The level design is intriguing – it challenges you to find the right approach and then nail the timing to pull it off. A really enjoyable experience! However, at first, I didn't notice any difference between the yellow and white boards. I initially thought it was a difference in jumping between them, but later I realized it was a difference in the character's ability to pass through them.
