Too long to play NGL. I can see the effort put into it. The dialogue system fits perfectly with the pixel art style, although I found a deal-breaker bug when I talk to the knight and don't finish talking to it, which prevents me from interacting with boxes or doors as if it's still stuck with the knight's conversation.
Overall, FALLEN in this jam is the best testimony of TEAMWORK considering the fact this is your first game. Special thanks to your team leader.
7azmi
Creator of
Recent community posts
Hi! This is Ahmed Ghaleb, a Unity refugee (Godot now). I have four years of development experience in Unity. I'd like to think I specialise in board games as I've been obsessed with Monopoly board games since the get-go. For this Jam, I'm looking for a creative teammate writer for game concept as want to create a very simple, yet fun game within less than two days. DM me please if you're interested. (A level/game designer is also welcomed)
Discord: humadi
Check out my humble portfolio: https://7azmi.itch.io/
Hi, this is Ahmed, an experienced Unity Dev. I'd like to learn and publish a game in Godot on this Jam with the help of other dev/s and artists. If you're comfortable working using Git (programmers), DM me on Discord: humadi #7176
Here is my portfolio btw: https://ahmad-resume.vercel.app/
Hey! This is Ahmed Ghaleb. I've been an experienced UnityDev since 2020 looking for other devs to participate for the sake of future connections. I am mainly looking for a designer (or dev) who is not shy of showing his face as I prefer to communicate via Discord calls during the 48 hours. If you're on the same page please DM me on Discord: humadi#7176
My portfolio: https://ahmad-resume.vercel.app/
Well, not sure what to mention first.
The art and design look perfectly consistent and match the theme style. However, I didn't know how to play :)
Maybe the game needs more work on mechanics and the gameplay in general. Otherwise, I'm in love with the art.
May you please put the artist's profile or link?