it’s amazing how you pull off such pulished game within 72 hours. huge fan of your particle effect, would you like to share how you made the particle effect inside gamemaker? it’s so good and juicy.
7acques
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i’ve watched the project Puppeteer and the Ornamented Ovum project, when I try to make something similar, the canvas I make always all solid, or all transparent, which means the canvas will put a white rect in front of my background, or the image it self will be messed with background pattern. however in the two projects I mentioned at beginning, I see the egg canvas’ four corners is transparent, while inside the egg is solid. when I check the widget tab I see the egg canvas is shown as transparent.
i might missing some very basic part, since I searched through the community yet can’t find other having the same question. I’m still a newbie, plz forgive me on that.
I have just started using Decker, and I am amazed by its expressiveness.
however, I cannot figure out the right way to use Canvas.
I read from the document, that I can use [edit]->[paste as a new canvas] to create a canvas with images from clipboard. but when I copy a png image file from my Windows PC desktop, and then try to do exactly the same, I find that the bottom [paste as new canvas] is grayed out.
after a few hours, I found out that I could drag the PNG image file into decker, with the same effect as [file]->[import image], then I ctrl-c, switch to widget mode, then the [paste as new canvas] button is clickable and work like a charm.
I wonder, is this the expected way to put a PNG image file into a Decker canvas widget? if not, what’s the more convenient way? if it is so, I’m perfectly fine with it, but after several times of fiddling, I always feel there’s more things going on underneath, and I want to work with Decker the intended way.










