Roger that! thanks for your effort!
7acques
Creator of
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yeah! this is already much more versatile. i was thinking of getting rid of all black pixels but now i see some sprites has black pixels as outlines and when you get rid of it will hurt the readability. so yeah, your new version is what i want! don’t know if you can remove the tiles only have black pixels and rerange a little? like for the sprites that has a pure black and a identical pure white version.
thx for reply! for my current usage, i may prefer the transparent background and white foreground with no black pixels. since so i can easily modulate the color with shaders!
and would it be possible to also remove the same tiles only differs for their rotation? in the game engine i use i can rotate tile easily so it’s little redundant.
this is a great set! very versatile and beautiful. yet i noticed there’re two or three version of every tile, one version of black background, one version of white background, and sometimes a version of transparent background. could you provide a version of fully consist of only one version of tiles (like black background) so that we can easily modify and select?
i’ve watched the project Puppeteer and the Ornamented Ovum project, when I try to make something similar, the canvas I make always all solid, or all transparent, which means the canvas will put a white rect in front of my background, or the image it self will be messed with background pattern. however in the two projects I mentioned at beginning, I see the egg canvas’ four corners is transparent, while inside the egg is solid. when I check the widget tab I see the egg canvas is shown as transparent.
i might missing some very basic part, since I searched through the community yet can’t find other having the same question. I’m still a newbie, plz forgive me on that.
I have just started using Decker, and I am amazed by its expressiveness.
however, I cannot figure out the right way to use Canvas.
I read from the document, that I can use [edit]->[paste as a new canvas] to create a canvas with images from clipboard. but when I copy a png image file from my Windows PC desktop, and then try to do exactly the same, I find that the bottom [paste as new canvas] is grayed out.
after a few hours, I found out that I could drag the PNG image file into decker, with the same effect as [file]->[import image], then I ctrl-c, switch to widget mode, then the [paste as new canvas] button is clickable and work like a charm.
I wonder, is this the expected way to put a PNG image file into a Decker canvas widget? if not, what’s the more convenient way? if it is so, I’m perfectly fine with it, but after several times of fiddling, I always feel there’s more things going on underneath, and I want to work with Decker the intended way.










