Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

64-Bit Spike

34
Posts
8
Following
A member registered 84 days ago · View creator page →

Recent community posts

I haven't played the Steam version yet as I'm not worried about leaderboards or anything til the Multi-player update. I'll definitely get it then though! If the Itch.io update makes the game equal to the Steam version besides that and achievements, that's still perfectly fair to me. I love the new update though! The new items add a whole new layer of gameplay mechanics, and I feel like the Dealer's AI was tweaked more fairly, because I actually had some luck for once! (Not just counting my previous videos, but even playing in my free time I didn't do great, lol). Amazing work, and congrats on getting the game published on Steam! I'll be keeping an eye out for the multi-player update!

Of course, glad I could help! I am following you on Itch, so if you release anything, I'll take a look!

I love that this took the FNAF mechanics into its own game, something besides animatronics and doors. Definitely enjoyed a fan game that broke the typical mould in that sense. It may be my lack of attention, but I didn't hear any steps/ambience when the alien approached, so relying on the monitor is an interesting touch, made me wonder "do I blast it or is it even there?...", especially with limited fuel in the flamethrower. Definitely playing more in my free time! (Third game in video)

I haven't played a twin stick shooter in a while besides Enter The Gungeon, but I definitely love the 8 bit charm in this game! Personally I probably would've done better with a controller, but the controls were accurate for touchscreen (even though I wasn't, lol). I'll definitely be putting more time into this on my own! (Second game in video)

Great little puzzle game, I like the mechanics of it, even though having to cut off hands was an unexpected turn of events, lol. Played a few levels, but I'll probably be playing more in my free time, it was definitely fun! (First game in the video)

Here it is, the finale of my Deadspace Nokia mini series! Fighting my way through the belly of the Ishimura (multiple times as I struggled a bit, lol). I finally bury the Marker, and the Necromorphs with it. I thoroughly enjoyed playing through this! Another great example of why I love fan games, a major game made down to something well before its time. Considering the limitations of the Nokia, you did amazing on the designs and mechanics throughout the game! I hope to help get the game out there a bit more, this was a great experience overall.

To be fair, Ive always imagined things like this as a kid, and even now as a self taught techie, Im near illiterate on the software side in some cases, especially coding. So for you to make something like this a reality is amazing. Again, Halo on something like the GameBoy, I never would've thought of due to limitations on inputs and mechanics, but you did an awesome job of making it happen! Definitely coming back for the next level when I can! And I will come back for each level as you put them out. Keep up the fantastic work!

It did take me a minute to figure things out, lol. Part 3 will be up this Wednesday! I may just do a fail counter in the video so it's no too short, it did take some trial and error for me to get right.

And thank you! It slipped my mind entirely. Been a while since I watched any gameplay of the first Deadspace (original or the remake) since I never fully beat the game myself yet. At the time I was trying to remember his actual name from the experiment logs.

I dont even know where to start with this, for a fan demake, this is absolutely beautiful. The music being true to tune even in GBC limitations, the details in the sprites, the choice of mechanics like adding strafe in a 2D space, the adaptations in some scenes, the whole thing is just amazing. I've been a fan of Halo myself for years, one of the first major games I played as a kid, but I never imagined it being designed like this. You were aiming for a faithful recreation, and you have nailed it! I'm excited to get into the second chapter, and to see more updates in the future! I'd love to see how you design the Flood and Hunters for later levels based on your other sprites!

Part 2 is up this week! I really like the design for Mercer's experiment (his name escapes me right now, lol). And I do get to the Marker, though the section before the final boss kept giving me some issues. Took some trial and error to get through on my part. Check it out!

If this is only in demo stages, you are doing amazing work. The gameplay was smooth, graphics were beautiful, it's a whole new game compared to what I remember from the Flash days! I genuinely enjoyed the experience. Keep up the awesome work! I'll definitely be playing the android version in my free time.

UZG comments · Replied to nex in UZG comments

Thanks for making an awesome game! I love wave survival zombie games like this, but after Black Ops 2, I got out of CoD because things just started to turn into microtransactions and other BS. But this is zombies to its roots, and as I mentioned, big fan of the small weapons details you added. Keep up the awesome work! See if I can convince some friends to try out UZG 2 with me since it's multi-player, lol.

I came across this a ways back admittedly, but after playing it, I genuinely think this is a game I played a lot back in the Flash days. Obviously this is a standalone with some major work done to it in comparison, but it felt almost nostalgic. Regardless if my memory is correct, I genuinely loved this game. Combining a few of my favorite genres to one with the awesome cartoonish style, absolutely awesome. Im definitely going to be playing this more in my free time! Probably give the android version a try since Im not always able to sit at my desk. Amazing work. (It's the third game in the video)

I stumbled across this looking for another game on my video, and Im honestly glad I found it. This is a really unique twist on a SuperHot style game. I started to get the hang of the rewind, but my FPS skills are still rusted, lol. I figure with some practice, there's a lot of quick manuevers you could pull off. But even just to hop into it and play, I really enjoyed this. Love the soundtrack and style too!

I used to play a LOT of CoD zombies during the Black Ops and Black Ops 2 days, also back when I had better FPS skills, lmao. Playing this was familiar, but the small details you added made a difference in my opinion. Like having to manually reload over an automatic action (more realistic and challenging), adding a fire mode selection is something usually blocked behind an "upgrade" when realistically most guns have that anyways, and the mag check and inspection are nice little details. I thoroughly enjoyed playing this as part of my Awesome Indies 2 video. I'll probably play more in my free time, and checkout UZG 2.

I know it's been a while, but I did get back to the game after the update. Honestly, the instructions added in helped clarify a few things for me. And it may just be me, but the game flows a little better now than my previous experience. Regardless, awesome work on the update! This is only part one of a mini series I did for the game, I wanted to give some thoughts throughout the game, and it did take me a few attempts to make it on some parts (same as the original Deadspace, lmao). 

[Ignore previous comment, somehow text got screwed up so I reuploaded the comment]

Im pretty sure I knew what to do for the ending, but after trial and error, and trying to conquer keyboard controls, I kept making mistakes and got flustered. May show off the ending in a short if I manage to get it in my free time. Overall love the PS1 and VHS style combined with the slasher theme. Made for an awesome horror game! Hopefully I can get the ending and not leave it the way I did on my next attempt. 

I love the atmosphere this game sets up, absolutely awesome! Very eerie and makes you wonder. You can feel the whole tone shift towards the end though, caught me off guard a bit.

I've played some of it back when it was popular, never finished it personally, but there's a fair bit of inspiration from SuperHot in Red Handed to say the least. I personally like the puzzle aspect in Red Handed  better, it's not often you see puzzle shooters, but this one is awesome!

So I'll admit, I got nowhere near where I was expecting to, I didnt expect the controls to act how they did and I struggled a bit (to my own fault as Im not the best with similar keyboard controls regardless). However, I thoroughly enjoyed what bit of the game I could explore, and I know theres a lot this game has to offer that I got nowhere near in the video. Hopefully y'all can forgive my poor gameplay, and if you enjoy PS1 style horror (which is what it made me think of personally), definitely give this a chance! Another great game from Vidas!

This is a very unique twist to me, its sort of like a puzzle game that puts you on a timer, but it just gets more difficult as time goes on, not exactly impossible. I got so close the second try I gave it in my video, had 2 keys done and the third in hand, but after you get so small, you start to slip through things apparently. It's the 3rd game of my 3 indie games video. Very fun game, but you'd think a scientist would know what a coffee pot is, lol.

Im not much of a puzzle platformer kinda guy, but I honestly loved this. I tried making a video on it previously but had a technical issue, so its part of a 3 games video. I will say though, for some reason after I came back into the game, it gave me the ending a few levels early, and I also had like a teleport bug happen twice. Regardless, had a lot of fun with this, who knew all you needed for a flying cat was buttered toast, lol.

I've honestly tried making a video on this a few times, but had issues on my end (nothing to fault the game), so it's in a 3 games video I did. Honestly extremely fun puzzle shooter, sort of its own thing in a way. Id love to see more levels added, I haven't seen many games take an FPS route on a puzzle situation like this. Awesome work!

This took a few turns I wasnt expecting. Rounding corners after a while kept my suspicion up, I wasnt prepared for being teleported back and forth though. Definitely had great atmosphere and a good change in pacing to keep me wondering what was next. Great work!

Thank you for making an awesome demake! I never would've expected to see Dead Space on the Nokia. I'm glad the video could help, I did realize a few things on my own (later than I should've, lol). If you do decide to update the game after the Jam, I'd definitely do a full video. I feel like I barely got through any of it due to time on my end.

I'll be honest, I played this as a backup because one of the games I planned to play for my Nokia Jam video wouldn't start for me, but I'm so glad I found this instead! I love demakes, and this is an amazing combination. I got lost a few times (to my own fault not paying attention), but this is definitely a challenge I'm going to tackle in my own time, or probably dedicate a video to it! Awesome work, especially with the limitations of the Nokia!

I dont think I got very far in my time playing, but this is definitely a game that'd be interesting on the Nokia! My only issue would be that the map is what moves, so I had to keep in mind the controls were essentially reversed, tripped me up a time or two when I forgot.

I typically dont play puzzle or platform games, but this had a really interesting concept with using the ice cubes to solve puzzles. Granted, I played this first thing in the morning for a Jam video, so I wasn't fully functional, still, awesome work! May try again while I'm awake, lol.

(Its not letting me post the embed, but for anyone interested, heres the link to the video- https://youtu.be/z0WbGFp91qQ )

I gave the Android version of this a go, and I'd assume everything is the same between the PC and Android versions. Besides the point, a lot more eerie than I anticipated for what seemed to be a card game with a cannibal clown. Love the little details in the animations (like the blood mist when he laughs at 0 Points). I'll probably play this more in my free time honestly, see if I can do better than round 2, lol

(1 edit)

I went back, I couldnt end the game on a loss. This time, I managed to beat The Dealer, with a personal vendetta. As they say, Blood for Blood. Also, if by chance the dev watches, I have an interesting idea for a game mode I thought of in the end if you wanna hear it!

Thank you for the awesome games! Gonna try to get to a few others before long hopefully.

This is exactly the type of game I expected seeing once I heard Willie went public. Beautiful black and white film look,  a sense of unease slowly building, knowing something will happen without having any idea til it just does. Very well done, but as a personal note, maybe an option to reduce/change the music a bit as it is under useable copyright (at least according to YT for my video).

(1 edit)

I've been a fan of Creepypasta's since they were still being made, and to see some of them made into games is amazing! That's no different here, the atmosphere and tone the game sets long before anything happens is enough to put you on edge. Awesome work, and can't wait to see the changes in v2.0 in Vermilion Arcade!


I played this a while back, and though I ended up making some pretty bad predictions,I thoroughly enjoyed this game. It's awesome to see something this unique! I'd of never thought I'd see a tabletop roulette game, but here it is, lol.