Thanks! I really love making the dynamic music for the games we make, its one of my favorite parts of the jam, glad you enjoy it! I tried out a few different music box vsts for the music but the only one that stayed was "SPITFIRE LABS: hannah peel's music box"
5tewy
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Unfortunately the images did not load for me when I played, but I watched the YouTube video by Gemini so I still was able to see them and they are all really really good. I loved the music as well (though the discord ping in there made me feel like I was going insane). And the story was really good, the idea of perfectionism is something I struggle with and think about a lot. I also enjoy the little detail of what words were the link to the next page. Although I honestly am not sure how this relates to the theme. Overall a very pleasant yet thought provoking experience!
The concept is really unique and makes for some interesting puzzles. I definitely liked the second world the best, being able to freely move the blocks made for much more player focused (not sure that's the right term I mean here?). In the sense that the player had more ability to control the puzzle/character.
But the final level, honestly made me more frustrated than satisfied. The book cases seemed to sometimes have janky collisions leading to a gap appearing causing the little guy to fall instead of walking across, and the fact the movement is dependent on the mouse position relative to the player makes standing on the thing that your moving cause the player to move which accelerates it movement making the vertical slides feel kinda janky. These issues wouldn't be as bad if the player had full control of the player but the fact you have to wait for the little guy to walk all the way back every time got annoying cause I felt like I was just waiting to be able to play again.
Overall though this is really good, even though that last level did annoy me, I think this is a really unique concept, and again the second level was very fun.
I love the theme implementation on this! the idea of two separate game play styles linked to one story is super interesting and fun. Though I wish the 2nd style against the zombies had the controls listed somewhere, it took me a while to realize I could attack and I almost quit before realizing I could reload. But once I figured that out and got to see the rest of the game it was really cool.
The theme implementation is pretty solid (I had presented the idea of some sort of gambling game to our team as an idea, love that someone else had a similar one!) Love the Sound design here(how did you make the character speak noises? I love them) The character design is awesome! Overall very polished and extremely cool. (I do wish there was some sort of menu at least to adjust audio, as it was a bit loud to start)
Unfortunately all the images(except the first two) and audio weren't loading when I played this, tried again 30 minutes later and they still aren't there :( . The story of the game is pretty neat regardless. Would love to see the game with the full images! (will rate it once I play it again with the images working! ). But overall aside from the visuals and audio not working for me it seems really cool (just looking at the screenshots I can tell the visuals are great!)
Really ambitious and cool idea here. Unfortunately it felt impossible to beat, I was only ever able to make a fire and SOS sign. I could never get enough vines in time without clogging my inventory. I did survive to day 3 and by then all resources seemed to be gone :( . I really like the visuals, the monochrome aesthetic is amazing. Overall really fun idea that implements the theme well.
Very Interesting Idea! I like the visuals, definitely feels GameBoy. I think the gameplay may be a bit too difficult at time, specifically the third level. The jump feels a little unresponsive for some of the jumps. The music can also feel a little repetitive but I still like it. The concept for the story is definitely my favorite part, I like the idea of the town getting more and more corrupt and destroyed as you go through it.
Fantastic idea for the theme. The Tutorial icons at the start are a great touch! Love the beer pickups reversing direction. The end was a fun surprise, (truthfully thought there would be something if you made all the way to the bottom with it chasing you but I at least didn't see anything different) Overall Amazing game here!






