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5amAtSam

7
Posts
1
Followers
A member registered 50 days ago

Creator of

Recent community posts

Pretty good game! A lot of different mechanics and systems, wow! There is a lot of depth to this bad boy for a game jam. If you keep working on this please let me know, a more polished version of this, that feels less generic (empty houses etc) id definitly come back to, to explore the depth further! 
Please don´t missunderstand that as critic, with all this systems you have in place (recruiting, reputation, npc-interaction, inventory management etc.) it´s more than understandable that you obviously didn´t have time for that anymore.
Great work! *thumbs up*

I liked the artistic side. It looks very oldschool, also with the game mechanics and the steady cam when characters enter. 

Good theme integrity with the flower growth and decay!

The GamePlay is also pretty nice once i found out that i had to place the flowers on the red table thing. Sold a guy that feels empty inside a dead flower for 3$ - great game :)

Awesome that it does have couch coop support. I like the general game mechanics, very overcooked like but a little different.  The art is just very fitting and cute, aswell as the music.

I think they just used the decay as mechanic, the orders are decaying and than you make less money. Also the kitch is a mess :D

Good game. Simple idea well executed. Decent jumping puzzles with a good core idea and the overall artistic theme is fitting nicely. I like that the death punishment is not that hard so a player can explore what happens on different grounds and where maybe not to jump even tho there is a potion :D

*thumbs up* nice work

Nice video integrity / theme. 
The game idea is okay too, but I´m not sure if it´s my bad or if there actually is no "shed" that I´m being sent to after cleaning the stones.

PS: It´s pretty funny that you didn´t have any controls or objectives clearly shown in your game either. So i actually went to read your page ;)

I you´d care to read the discription on the page all of that is explained.