Awesome game! I already beat it with a one-life clear, and I wanted to share some thoughts from my playthrough.
1) Here are the small strategies I summarized for each level (I’ll elaborate based on this):
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Level 1: All-in on Starfruit.
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Level 2: Wait until the second small enemy shows up, then place a Star to stabilize. After that, prioritize Soldier.
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Level 3: Wait until the second small enemy, then place a Star. Prioritize Stars first; keep the Walnut Bear, then go for Soldier.
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Level 4: Wait until the second small enemy, then place a Star. Keep the Walnut Bear; prioritize Soldier.
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Level 5: Wait until the second small enemy, then place a Star. Prioritize Stars first; keep the Walnut Bear, then Soldier.
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Level 6: If you’ve got hands, you’ve got this. 😄
2) In terms of the stage design, style, and pacing, it feels like every two levels form an “act.”
So I feel like Level 6 was probably supposed to have a more “real”/expanded version, but maybe the developer ran out of time and couldn’t build more stages.
3) I also think the final level is great.
The early levels are challenging mainly because of the flow and execution, while the final stage really nails the atmosphere.
4) One small suggestion: the enemy spawn behavior feels a bit too random sometimes.
There are moments where the screen gets completely flooded with enemies and it feels kind of hopeless. For my clear, I mostly relied on Stars, Soldier, and the Bear—I barely used the other units. A big reason is that their cost feels too high: you spend a lot of money for something that’s basically one-time value, which doesn’t feel worth it. Also, in some levels you can’t just spam Soldier—it’s more of a flexible support unit, but in some situations two Stars give you much better firepower. The strategy above is what I arrived at after a lot of trial and trade-offs.
5) Soldier’s mobility is great.
It can even turn around and shoot backward, which genuinely increases survivability.
6) I really hope the dev can tweak the parameters a bit so the small enemies are more predictable/patterned.
Right now, the randomness can feel discouraging, and it often forces a restart to try again. It would also be cool to add something like the “Zombie Yeti” from Plants vs. Zombies—something that shows up quietly at random and then sneaks away.
Wishing the developer all the best, and thank you for giving me such a great experience!