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500poundsofnothing

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A member registered Jun 13, 2019 · View creator page →

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Hey Felix it’s me your old college roommate Stella. I didn’t know you also made RPG and larp stuff, neat!

I do have some mothership ideas still rattling about up here but none of them pamphlet sized. Keep your eyes peeled for the mandatory quarterly report. It will happen one day.

I started rimbound tranmission at a point in my life with cheaper rent and more free time. I no longer could afford to do the monthly pamphlet mailing I once did at those princes. That combined with having a strict time limit to live by meant I wore myself out on it. I shut down the patreon because I just couldn’t do regular releases anymore.

Awesome, glad to hear!

I am so glad you loved the game and wanted to translate it. However I have one request of you. If you are going to put something out there based on my work please do not use generated images as part of the advertising as you do on the itch page. It goes against my firmly held do it yourself attitude.

If you want I do have this edit of an old piece of pixel art I am more than willing to offer up as a replacement, you don't have to use it but I would rather you have something easy rather than just demanding you change something without offering any alternative. https://imgur.com/a/vC6I7d2

What is Spelljamming?

Spelljamming is the process by which a ship can be flung through the cosmos at incredible speeds via the use of the latent energy of spellcasters. They can travel up to 100 million miles per day.

A spellcaster can sit in a spelljamming helm, a specialized magic throne, to propel and navigate the ship.

Who makes spelljammers?

While technically any sufficiently high level spellcaster with resources at their disposal can make a spelljamming vessel the vast majority of spelljammers are bought from The Arcane, a trading company/culture of six fingered giants who can provides spelljammers at rates faster than anyone else can produce them.

Traveling Through the Cosmos?

Spelljamming takes ships through space, where the stars are. However, space doesn’t work exactly how we understand it to work. There are two types of space: wildspace, and the phlogiston.

Wildspace is mostly normal space, a great black void where asteroids float about and planets orbit stars. However gravity and air function in non-standard ways. Gravity is not the attraction of two objects with mass, instead it is a simple force always trying to bring you down. Down is defined along an axis of utmost convenience for the structure. Air follows objects in space in a bubble. If one was unlucky enough to be thrown from the deck of a ship into wildspace they would have a few minutes of air surrounding them before they breathe it all up and pass out from low oxygen.

Wildspace is contained within a crystal sphere, massive structures made of indestructible crystals. Occasionally there are holes in the sphere that allow entrance and exit, but some spellcasters can momentarily disintegrate the shell.

Crystal spheres float in the phlogiston. The phlogiston is an ever changing rainbow ocean of pure elemental flammability. While traveling in the phlogiston spelljammers are able to ride the currents and move at jaw dropping speeds, even for a spelljammer. There is no way to fight against the currents so one must travel alongside it. It is typical that no fires are lit on board during phlogiston travel, as it’s liable to turn into a massive fireball.

Notable Presences

Despite humans being the most populace people in space, they have no unified presence. Almost anything can be found in space, it puts the cosmo is cosmopolitan but these are the major players.

Major

Mindflayers

Intergalactic, parasitically reproducing, psionic tentacled freaks. They view themselves as the rightful owners of all space. They spelljammer via the use of special pool helms that are powered by the radiant psionic energy from their tadpole pools.

Beholders

While not organized in any serious capacity, stay clans of beholders fly in asteroids shaped like beholders, powered by smaller engineered freak beholders. They tend to be as aggressive as their grounded counterparts and as such are a massive pain for everyone who isn’t a beholder.

Elves

Organized into a massive navy known as the elven armada. They view themselves as the rightful owners of all space. They have a paternalistic view of everyone except for space elves. They carried out the unhuman wars a few hundred years ago, where after a military victory they killed every spelljamming orc and goblin they could find, non where left.

Minor

Neogi

Hairy spider eel hybrids that are the predominant slavers of space. Typically they work the most with mindflayers but they will work with anyone who desires slaves. Their spider shaped ships are the stuff of nightmares to many.

Giff

Bulky hippopotamus people, without a homeworld they organize themselves and their society around military exploits. A giff that fits in is a giff that can tell a war story, they are typically named something like “Reginald Firearms” and say things like “Spotting old chap”. They do trade in smokepowder and there are plenty of battalions ready to take up mercenary work.

Dwarves

Occasionally a dwarven clan will find a large and bountiful asteroid. As the groundling dwarves will turn a mountain into their great hall this asteroid will become a massive ship. Fueled by the raw creative energies of the metalsmiths and gem workers inside.

Scro

Groundling orcs that remember what the elves did to them and the goblins. They want back in.

Brathspace

System: Standard

Primary: Sun

Planets: None

What was once a lone great planet was torn asunder thousands of years ago. Only the haunted remnants of a dead world litter the sphere, some asteroids being fragments of great ancient constructions. Some say there are treasures to still be claimed amongst the destruction, but most steer clear of the place entirely.

Brath

Size H

Spherical

Brath paints everything in a sickly green light.

Reälspace

System: Standard

Primary: Sun

Planets: Eight Planets

Planetary Movement: Orbit around primary

Motion: Clockwise

Inner

Inner Ring 4 The Shimmering Isles

Inner Ring 10 Bluehaven

Inner Ring 12 Reäl

Inner Ring 14 Beithal

Outer Ring 2 Marlith

Outer Ring 4 Feus

Outer Ring 10 Arret

Outer Ring 12 Var

Re (the sun)

Size F

Amorphous

A white hot ball at the center of the Reäl sphere. Over the course of 1 earth century is slowly changes from a tetrahedron, to a cube, followed by octahedron, dodecahedron, and icosahedron, before finally looping back.

The Shimmering Isles

Air type

Size G 60k miles across

Cluster

Orbit 0.6 Standard Years

A series of floating islands in vast expanse of pure air. The sun is oppressively large overhead and causes the air to dance and shimmer in the heat. Great gliding beasts soar on the sweltering updrafts. Despite the oppressive heat spelljamming outposts are set up here for both the abundance of fresh air and its central location within the sphere.

Blue Haven

Air Type

Size H

Amorphous

Orbit 2.3 Standard years

A massive icy ring surrounds a massive cloud of clean breathable air. Due to the lack of solid ground there is no large scale permanent habitation, but it’s far from abandoned. Many travelers refresh on air here so encounters are common. Some travelers even connect their boats together to create temporary flotilla cities.

One never knows what might be found in a strange alleyway upon the flotillas, curious sages, bloodthirsty pirates, spacey fortune tellers, wayward missionaries, and much more. Just outside the reach of the Reälisk empire many things flourish.

Reäl

Air Type

Size C

Spherical

Orbit 2.75 Standard Years

The entire globe finds itself stuck in the grasp of the Reälisk Empire. An old empire headed by noble families of various strains werecreatures with little regard for their non-therianthropic subjects. Their iron grip rusts as various noble families cannot let their century long feuds stay stagnant any longer, and the subjects year for freedom. The entire world, from the polar plains to the tropical tombolos, is a powder keg.

Reäl’s lack of a moon means that the nobles are free to transform at will.

Beithal

Water Type

Size E

Spherical

Orbit 3.5 Standard Years

A great endless blue ocean, save for one massive equatorial mountain. Emerging from the abyssal depths and reaching will above the clouds, the volcanic Mount Beithal is truly unmatched anywhere in the known realms. The mountain has room for almost every known landscape: with the northern lowlands being home to tropical marshes and reefs, and southern highlands coated in frozen forests or cold deserts above the clouds.

Non-solid land also exists on the back of great roaming turtles, swimming wherever they please in this massive ocean.

In the night sky a series of asteroids orbit in a white streak. This is the former peak of Mount Beithal, rock ice and now ejected into orbit by the last major eruption.

Marlith

Earth Type

Size E

Spherical

Orbit 5 Standard Years

No air, no life, hardly anything. This great expanse of purple blue sand floats in the void. The way it’s piled into dunes tells us long ago that there was an atmosphere shaping the sand at one point but it’s long gone. Nothing here can last long besides golems and earth elementals. 

Beneath the surface a network of carved tunnels and natural caves tells tales of truly alien life that lived here long ago.

Feus

Earth Type

Size C

Spherical

Orbit 20 Standard years

Despite the sun being so distance and mellow in the sky the thick atmosphere creates a warm and humid environment. No serious exploration of this planet has occurred by any spelljaming power. However being dark, wet, and warm fungus blooms here creating colossal mushroom forests.

Arret

Water Type

Size C

Cubic

Orbit 45 Standard Years

This colossal cube of water is surrounded by an equally angular ribbon of white hot fire. As the sun is distant the “ring” bathes the four non polar faces in continuous daylight. Massive blooms of waterlily like plants create the basis for strange jungles. Truly massive apex predators are particularly common on Arret due to the high productivity of the photosynthetic life allowing more and more trophic levels.

While a fair few spelljammers have landed on Arret the size of their ships made them look like easy snacking for the oceanic leviathans and are typically destroyed by something looking for a quick meal. Contact between local Arretans and wayfaring spelljammers tend to end with assimilation into whatever Arretan culture they encounter, unable to construct a spelljammer to return back to wildspace.

Var

Air Type

Size F

Spherical

Orbit 60 standard years.

A truly distant planet, the sun hardly a factor. It is entirely gas the whole way through with blue and green clouds dancing around each other. Its massive asteroid ring hosts two moons.

Dous

Liveworld

Size C

Belt

While not a moon in the traditional sense, a massive tree has taken up root amongst the asteroid cluster, it’s roots and branches stringing together many of the larger asteroids in the belt together.

The tree is the source of all life here, yet with how distant the sun is its massive size cannot be explained by it alone. Sages argue over what fuels the growth of this titanic plant.

A group of spacefaring dark wood elves is in the early stages of colonizing the moon, hoping to commune with such a large tree without having to deal with light.

Tahnk

Earth Type

Size E

Sphereical

A black rocky moon, hardly visited by much of anyone. Remote nature, coupled with the darkness makes it unappealing to most. However it being so unvisited makes it a prime spot to disappear to. Sailors argue endlessly over if those who disappear to Tahnk never to return simply got away or something else got them in that distant darkness. 

Hi memory :)

You are an absolute legend.

(1 edit)

As y'all ride into the town of brandonsford it's about sunset. It's a small town situated in the Yol'najj forest, south of the old woods but a fair distance from the cutting fields.  You are greeted by two inns in the town, the Clumsy Fox Tavern and the Golden Egg Tavern. Where do you wish to stay your first night?

For the sake of clarity I will be updating this two or three times a day.

Alrighty we have the eclectic crew gathered up. 

(1 edit)

While relaxing in your favorite tavern you heard people talking very concerned about the events unfolding in Brandonsford. A dragon has been attacking innocent people; the town is afraid, very afraid. Being the hardened adventurers that you are you understand that a dragon mean gold, and lots of it, either from the dragon's hoard or from scared townsfolk repaying you.

This will be where a play by post version of The Black Wyrm of Brandonsford by Chance Dudinack. You will have the next four hours after the posting of this thread to make a character for your osr game of choice (it can be anything, I mean anything), introduce them, and post their stats below. Once the time is up play will begin. Best of luck.

The projection you see on the wall is more than mere image, stay in your god damned cave.

Just ran this dungeon earlier today in dungeon crawl classics, very fun experince. It was just a one shot so my player decided he was a cleric of the god ape and it became a really fun romp of restoring the temple to it's former glory.

Hi memory :)

I would salute her and thank her for her service.

Let's go big money moves.

What's up with that shit?

yes. This predates the 1e specific compat logo.

Yes it should be. There will be a lot of small fixes soon in a v0.2

Always glad to hear people are enjoying my adventures!

the patreon is still technically operational but monthly releases have not happened for a while. Currently I am working on a collection of all the so far published pamphlets into zines.

this may sound silly but I would love to see this in print!

Assuming you encounter all of them once 30.5 bears.

If you are ever so inclined to describe how this went with you either as judge or player please do respond below.

Hey there doesn't appear to be a purchase/download option on this page. That seems like a shame because I want to give this a look through!

I would love for you to share your translation! However my one request is that your translation be either free or pay what you want as I never want my writing to be put behind a paywall.

It's so cool to see other people inspired by my work! I wish you the best of luck on all your endeavors!

The way i use them the tics are something they have regardless of infection, but you can run it however you want.

I have always wanted to run a mausritter game in a state park that I grew up around. The park has a section of it called rattlesnake bar. I think I know what I am using for that when it finally does happen.

It is fully compatible with 1e.

mmm?

Hey, would there be a way or place where I could get that frogman pattern used in the PDF. I really want to use it as my desktop background but have been having trouble getting it to tessalate.

I will have to reformat my zine. I think that will be a go-to once I finish off a little location tied up with magic.

No what ends up being the process is that you add the result of what you do to the d4 to the result of a d12 roll. As an example let's say you roll a 4 on the d4 and a 7 on the d12 you subtract 1 from the d4 result, getting you 3. You multiply the 3 by 12 to get 36 and then you add 36 to the result of the d12 making it so you add 7 + 36= 43.