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A member registered Jan 12, 2021

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I would pay $100 for an iteration on this game that evolved into an online Melee-esque fighter centered around creating custom moves and movesets. A move editor for designing attack, block, and dodge animations and a platform for sharing custom fighting styles (essentially move lists in their current form) would be unprecedented, and controls mapped to allow players to easily access a wide selection of moves with only a few inputs could make for a timeless gem in the crown of the fighting game genre.

Agreed. Compile a comprehensive list of everything a player could do in any given situation in a traditional fighting game of your choosing and map them out to a menu navigated with the controller. The path to a specific move might look like a combo to you. Players could be given ample time to complete a turn or pressured to decide quickly - this way, it could be played either as an evolution of chess or of speed chess, the latter of which you might find to be more typical of a "fighter."

He did it in a week. Chill. I'd like to see him spend another week on it.