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|*4\/(41 26

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A member registered Nov 09, 2025 · View creator page →

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Very fun, bit laggy but that's not the games fault and its still playable. Very chaotic in a good way, and feels like a complete game! :D

Relatively enjoyable however later on feels unfair with the randomly moving platform because you cant do anything about the water as you move 3kmph left and that feels unfair. Overall fun though

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Quite an interesting concept with a novel grapple hook mechanic. I enjoyed this game, especially playing with the grapple hook, and especially like the left click to use innovation. One slight grievance is when hanging from some edges you cannot recover especially when getting swarmed. but overall enjoyable

(Edit: id also suggest making the pull up of the grapple more drastic to allow for better recovery.)

A fun and interesting game with a VERY high skill level especially for the song segments. A bit directionless at the start, but once you understand you understand. One other thing id suggest is sometimes it feels unfair, having to restart because of one tiny mistake (yes this message is a geometry dash review as well.)

An overall interesting take on basic platforming physics. Strong point in music, however critically needs some refinement to if. Flesh out other mechanics and perhaps improve level design, and then i think it could become a good game.

A very enjoyable, well thought out and technically competent game that accommodates for multiple playstyles and has a gameplay loop that is easy to grasp but hard to master. I had a lot of fun playing with this game and exploring the map. Traffic system has hugely improved since sprint two. My only criticism would be the amount of friction that you have against walls. While realistic it can feel a bit defeatist at times (getting cornered by cops, etc). With the right writing this could well be a scholarship entry. Well done.

Enjoyable, nice and consistent gameplay loop, and i could play it for days. One thing i would suggest is some nuance of gameplay - perhaps powerups or something, and refining some visuals. Additionally some physics system bugs although those could be used as higher skill level exploits so good. Overall a well refined and interesting game

Quite a fun and interesting concept for a game. Several visual issues (eg, fade in artifact not scaled correctly at the start), and a few design points that could use refinement (worms are annoying). One thing i would push for is a visual indicator of how charged the charged jump is