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42ama

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A member registered Sep 03, 2018 · View creator page →

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super puzzle, the jam’s theme is played out perfectly. The style and ambient are pleasant. The biggest wow happened when, after I got stuck and didn’t know what else to check, I realized that you can log in under a different user too. But in the end I still didn’t figure out how to enter the command within 01 second after opening. In any case — super project

well-explored small mechanic and a pleasant minimalist style

didn’t know about Johnny Upgrade — cool game, it would have fit this jam too

overall it’s pleasant, most of all I liked the low-poly pixel styling

unexpected idea, good concept

good job for still putting something together instead of just dropping out of the jam

maybe some kind of error came up in the game, but here’s what happened:

  • first I went into a regular game, couldn’t figure it out — I clicked on the cards and pressed keys 1-5, but nothing happened
  • I went into the tutorial, read the lines, at some point the witch’s portrait just disappeared and again nothing was clickable

nothing is clear. I tried every option for where to put the carrot — still didn’t figure it out

overall a pleasant moveset, but it’s a bit like you’re in jelly

interesting theme, but it didn’t make me want to explore for too long. But nice art

very unexpected and funny

cool concept, it was pleasant to play

an interesting take on some kind of rhythm theme, but the art is the coolest part

a small, simple, pleasant little game

restarted a couple of times, didn’t figure out how to play even with the tutorial :(

pleasant experience, it was interesting to find out where the journey would lead

unexpected mechanic twist, pleasant implementation. The only thing — because the counters slow down with upgrades, it feels somehow unexpected and rather disappointing. Usually you want them to speed up and, through that, give more currency

I like the bunny hop concept, but I never managed to jump my way through here

it’s pleasant, but overall chaotic, and because of that you don’t feel like you have a strong influence on the game. Interesting concept that time is the currency. But after putting a 10+ second block on yourself, it’s not much fun to wait

vampire survivors capitalism (captivating and pleasant)

style and concept are nice, I’d like slightly more snappy and forgiving bomb controls

it’s pleasant, but some sentences are hard to take in — I’d like them simplified further or color coding added (which, by the way, could be used to confuse the player on purpose). The art is nice. I’d rather see the prompts in the center of the screen, otherwise your eyes keep darting up and then back to the screen

overall it’s pleasant, the loop is a bit addictive but underdeveloped; I’d like a faster power boost. Because of the small screen size and the inability to zoom in, it’s inconvenient to play.

i liked the graphics the most, like from flash games; the segment with michael jackson was very unexpected and pleasant

Freaking loved it, even the tension and difficult. But can you introduce auto-play mode into game, I think it will benefit greatly from it.