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404gamez

12
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3
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A member registered Feb 05, 2025 · View creator page →

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Really impressive aesthetics and visuals! A very challenging platformer experience, albeit it felt very slow at times, especially with the intro. Overall, a very good job!

Very nice aesthetics! The movement feels very nice, albeit a bit floatier than I expected. It could use improvements to navigation; I often found myself not sure where I was meant to go. Overall, a good job!

A fun little game! The gameplay feels nice, and I think the floatiness fits the level design. Although, I do wish the map was larger with more space to jump. Good job!

A fun game! I liked the sprites, especially the bunny player character. I do wish that the ability to double-jump was more apparent than finding it out yourself. Good job!

Fun game! I think the AI of the zombies was well done, I liked that they back off when you get hit. I will say that I had difficulty navigating some areas and got stuck.

A fun, quirky world to explore! Although, I wasn't really sure what to do and how I work things.

This one's real cute! Finding people was very pleasant, and I liked the usage of the sprites in the chatbox. I think the playspace could use some work--I found myself getting easily lost in expanses of open grass without knowing where to turn. 

Fun gameplay! Was pretty easy to catch on to how it goes. I liked utilizing the dash. It could be improved with a larger playspace to dash around more, or perhaps more aggressive enemies to make you play on your toes.

Fun game! The leaderboard was an inspired addition. I could definitely see myself trying to up my score over and over again. I think the speed could be lowered or varied, because when I started I died immediately. I could imagine it going up as you got higher score for more difficulty.

This one made me go "ooooh!" I found it fun trying to find the best strategy for reeling in the fish. The music adds some charm to it as well! I liked trying to catch a fish that would sweep some up with it in one swing. One improvement I'd suggest would be perhaps making fish that are lower like the big one net more points. Maybe add some difficulty by making fish go at different speeds even! Good job!

Loving the visual aesthetics here! I like that the values of each fish you check change. I could see some future improvements/additions in store, like a shop you could spend money on to earn upgrades or perhaps get new fish or new conveyor belts!