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3ternalNoob

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A member registered 26 days ago · View creator page →

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I can understand being uncomfortable with things like hand-holding or sharing a bed, because a lot of people view those as inherently romantic (skill issue ngl) but even so... you as the player literally have to initiate all of those things yourself. The game gives plenty of alternative options, like high fives or hair ruffles or simply not engaging at all... so if at any point some particular action feels uncomfortable the player can just, well, opt out. You are in control of how the relationship ends up, so if it turns out creepy, that's just telling on yourself...

Ikr. My first playthrough was 100% platonic and I even got to make the MC canonically aroace. There was NOTHING forcing a romance. You literally have to deliberately initiate a romance yourself by selecting "crush", and that option isn't even allowed until step 2 at the *earliest* (when both characters are 13). One of the things I liked about the game was how free I was to avoid romance completely... this review is honestly absurd xD

The game also has an achievement for the "indifference" route, which is kinda the opposite of forcing you to like Cove... who takes up a lot of focus because he's, you know, the main NPC? As shown very clearly in the description and images and even the dang title card?

Not to mention the direct contradiction in the review themselves... they felt as if the game "insisted on romance" and yet still somehow maintained a relationship ambiguous enough that they were able to speculate that MC and Cove were siblings instead. Which honestly sounds like a fun headcanon that I might try in a replay.