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3Junk

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A member registered Jul 20, 2023 · View creator page →

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good enough controller but camera is inconvenient.

Also just killing the flight script when bashed the ground is way too simplistic.

If so it would be better if on space you could take off again.

Also even with existing stuff it would be better to start from take off, not the flight, as it is quite unintuitive at where you can land (I know there is green arrow, but that is the only place with literal trigger, where you can land)

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btw i found a bug when you click leopard with random blue plastic on top and then its next choose there is blank image on second option you click it and everything stops only timer is visible and "3341".

Or it is just how the unfinished ending looks, dunno

probably not, as AI image generators eat bunch of VRAM and make your coolers spin mad, while doing it. Also considering it is web game, totally not.

Checked, yeah, it is quite obvious stable diffusion, also it is in the name.
(i know quite late reply, lol)

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this crap used ChatGPT 3.5 (turbo?) for code. Stable Diffusion 2.1 and 1.0 SDXL for images, btw (through EasyDiffusion offline web interface, .safetensors)

Well with time indeed the collect cans mission is the most boring part that i should've cut to fast mode or don't even add

No, i think died earlier where the thick hp mage appears

Decent

I understood how to shoot the gun, only because i had the same "F" key in my Unity game.
Physics stuff is always fun, with great extending & polishing, someday this can compete with other 2d ragdoll simulators.
Also why Beta, isn't it Alpha? But i know a game which by quality is like in release state, and still using Alpha in its versions, lol.

The new zelda teleport through textures is amazing, you can build further around this feauture-bug, lol.

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