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3Cleve

11
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A member registered Aug 29, 2024 · View creator page →

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What does whizz mean

(1 edit)

This is the problem with making a game. You play it too much and then it seems way to easy so you make it harder and the cycle repeats itself

I suggest in future jams using asset packs for art. The long time spent making art can be instead used for gameplay, while still having good art.

Very insane work, scope, art. Sometimes I wonder how games like these get made in 4 days. I do slightly question to make the ghosts affected by surroundings instead of just recording their positions though. It can make later levels rather infuriating when your actions permanently make the ghosts mess up

Small point but I think games like this will quite a lot of controls should use less keyboard inputs and more buttons on screen. If your game is short, like a game jam game, people will not have the time to develop muscle memory. Cool game though.

Shooting enemies is really fun and the art and music is obviously amazing, but the strategy elements seemed a bit too elaborate for my potato brain. I didn't really understand placing the guys on the track, which could have been shown better in the tutorial.

Very funny intro and love the art. That final level can get a little bit too confusing though. I think It wasn't clear enough what the levers did or maybe I'm just dumb. The satisfying movement kept me going though.

I love the animations of the player which feels so smooth and I know is a time consuming process to create. All the art has a lot of character too which matters a lot. I wouldn't put parry on the x button though - It might just be my keyboard but that is a really uncomfortable position for my hand.

Hey there doesn't seem to be any gameplay, unless I'm missing something. Is this unfinished? It doesn't matter if so, but it'd be nice to know

cool game and cute art. The controls need a bit of tweaking as it is near impossible to score a point though

I just made a unicorn from hell