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36Kammern

3
Posts
A member registered Feb 09, 2020

Recent community posts

(1 edit)

Frog say game gud.


(7 edits)

Incredible Game concept, and promising updates!!

Heres a rather extensive list of changes/additions I would like to see after playing quite a few hours a couple of months ago and some rounds after the newest update: 

-Make the "heal full HP" reward actually heal full HP, not 10 flat HP.. Or at least make it an X% of HP so it doesnt stagnate as quickly, when you have 35 hp 10 is really not noteworthy.

-Dice rewards should ALWAYS have at least one silver option in the early game.
Theres no real incentive to ever pick it over an upgrade/heal/remove until circa round 5.

-The option to skip the reward AFTER choosing it, I think this is one of the most important things.

-A more linear Difficulty curve rather than pure RNG in Terms of encounters, it feels weird to be able to either spawn one 6 HP Fly or two 6 HP Flies with a Healer/10 HP Fly on the same floor (aka Room Number), it can really mess up a run early if you get something really tough, or boost one too quick when you get something really easy.
Middleground would be the way to go.
I am aware you have already done a lot of work in this department but it still needs more finetuning, the first few encounters are just way too decisive (probably having to do with the overall shortness the game currently suffers).

-More bosses OR New Game + as a placeholder, which just scales up enemy stats by double or something along that line!
That way you could actually use your God Build for something.
It takes about 15 rounds to get real strong, and then the run is already over 5 rounds later.
That would of course require some more layers of Dice variety, maybe unlocking a new pool of even stronger dice-variants/Tiers (above Gold) in the new game plus, and removing basic dice from the pool.
Some Ideas ive got are:
~a Die that does absolutely nothing, but when you pick it up it gives you some kind of reward after being played a certain amount of times. It could even have negative effects like dealing self damage if the payoff is worth it.
~a Vampire/Leech die that heals you for the damage dealt this round / by that dice.
~a Thorny Block die that deals blocked damage back to the attacker.
~an Attack Die that cleaves multiple enemies in one attack (or is that already in the game? Im not sure).
~a Corrupted Healing Die that reverses the heal effect but adds some cool mechanic to it.
~Hybrid Dice that combine the effects of Basic Dice.

-More enemy types, but im sure thats already planned.

-More Room Designs, Ambient Elements, Music (altough that one track is fire).
This is of course relatively low priority, the mechanincs and gameplay are key.

-Some kind of Achievement system that lets you collect cosmetics such as Dice/Monster/Room skins across runs, including a Main Menu collection page to view and choose from them.
A few examples would be:
~You managed to deal over 20 Damage in one Round and now you get an Achievement called "D20!" along with a basic attack dice skin.
A few runs later you manage top it by doing 30 damage the next tier of said achievement called "D30?!?!" is reached, an attack dice skin is unlocked and now silver attack dices dices are also skinned.
~You collected 4 golden Mirror dices in a single run unlocking some special version of Mirror dice for future runs.
~Beat the boss a certain number of times, or without Losing HP --> unlock a new skin pattern/colour variant/weapon/cape for your beloved Frog.

Something to show and remind you of the amazing, funny and cool situations you've had.

-Ultimately a few more layers of complexity, but im sure thats coming anyways seeing the last new dice additions being really cool!
Though I hope for either some kind of Run to Run progression (which might turn some hardcore roguelike players off, but you could make it optional), or some kind of Class / Relic system.
Make runs more distinct from each other and give them an increased sense of direction and specialization.

Great game, im excited to see where it goes.


This is the single best thing i have ever seen.
Thank you so much for this.