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2MuchBlue

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A member registered Jul 31, 2022 · View creator page →

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I love the idea of using time as a health pool! While I’ve only played a few rounds, it seems like that could have been explored a bit more, perhaps with timed minigames or something like “every 10 seconds, everyone hurts” to encurage faster gameplay if that is intent, as now it feels like the health/timepool is a side effect of a turn timer, and less an active game machanic to drive desisions.

I also would love to see a “refresh hand” option at the cost of time or something as I was often left with 5 healing items at 50 hp so I would activly choose cheap healing cards to empty them from my hand in hopes of more offensive ones.

Anyway, I really enjoyed the game! Good job and good on y’all for making a lovely game in only 4 days! (Mines a little crunchy :)

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Unfortunatly, this was quite laggy for me and kept crashing every time I tried to tick up the penny :( (Mac, firefox)

Very very interesting and well made! If you want some constructive critisism, I might sugest giving Item Descriptions (I have no idea what anything does) and give me numbers! I have no idea how much damage a single dagger does verses a double dagger and being all flashy with numbers could give this game a nice boost to gamefeel (think Balatro or Slay the Spire)! Anyway, the game still feels good and I had fun. (Did not finish yet :/ )

May I enquire on how one interacts with the precious doggo? No input has let them spin :(

I have added some hints so hopefully you can!

I added some hints! Hopefully that helps! :P

Glad you’re enjoying :D