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A member registered Nov 19, 2014 · View creator page →

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(2 edits)

Once figured out the similar GFX for the exit and the pick-up items, the levels are quite easy, but doing it 48 times gets old very quick. The undo button is a nice idea though.

(Oh, and it's basically an easier version of Wink and the Orchard with worse graphics)

You should REALLY improve these atrocious jumping blocks. The lack of feedback makes the jump impossible to perform.

(1 edit)

* It's compatible GBC, it's nice…

* …but you should change the green background in the menus for a blue one.

* If you never played Parasol Stars, you don't know that you can fire things you captured as nothing is explained on screen.

* I pestered a lot against the use of this umbrella. Press the button for the umbrella. It deploys. Then folds immediately. Enemy is still moving. Screen shakes. Also, controls seem stiff with a GameCube controller.

(2 edits)

Hum, it's me again.

On some rare occasions (although it happened twice in the game), it seems I can duplicate boxes when I stack items and a customer is bothering me and I try to leave the stacking mode.

In this picture, these are TWO boxes of D.I.Y. (I wanted to take a better picture, but the customers didn't feel like it)

Another bug: the background music can still play if Alt-Tabbed when someone wants to ask the manager.

(3 edits)

OK, this game is quite addictive and although the customers are scary at first, we get used to the SFX pretty quickly. Some improvements to make:
* Reset the timer once the customer has told the player what he wanted. I lost sometimes despite rushing straight into the right aisle. I even lost although I was just NEXT the arrow!

* Maybe scramble the aisles so the player will not get used to the layout?

* Sometimes the labels can be seen backwards as the textures are so close to each other, unless it is wanted due to the DukeNukem3Desque GFX.

* It is possible to throw the box while tidying the aisle, with the right-click button. The box then goes awry.

* Add the possibility to skip the intro.

* I had hard times stacking the lower right item on the shelves, whatever it is.