It's a cool idea, but the lack of guidance on what makes something a positive spin makes it hard to fully enjoy. Still, I love how it is framed like a live news broadcast and the scrolling text on the bottom was clever and funny!
22Sage
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I love the movement system, it was super unique. Felt like an early version of a game that I'd really enjoy playing, which is saying something because I tend to hate platforming! I also love everything about the chair models. I definitely feel like the enemies/combat could be refined a bit, but I really enjoyed how a lot of the levels forced you to think about different parts of the game. For example, one level has you trying to outrun coworkers while staying in a larger goal area, one has you using the stealth mechanic a lot (I especially loved the level where you just have one other coworker following you through a lengthy hallway stealth mission), and another has you trying to bait a coworker out a window. I think the level design is really the biggest standout, it is fantastic.




