Thank you! Yes, I thought about skipping the timer too late.
1ncors
Creator of
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Hello, we created a game for jam, but for some reason it is not displayed on the common screen with other new games - I’ll announce it at least here.
Please come take a look, we tried our best!
The game is a clicker with its standard manifestations - pumping, automatic collection of resources, and so on. A game about mining red quartz where the player gradually learns who he is and what kind of world surrounds him. In the end, everything becomes clear and the main character understands who he really is and why he is here and where he is.
https://1ncors.itch.io/the-deep-red


While working on Deliverance Protocol: Ironrot, I got so immersed in the lore and the concept that this game was born in the same universe. Mike Klubnika is a legend. I can’t deny there are some similarities, but the idea here is completely different.
Hi! Thanks for the feedback. I personally like this Nietzsche quote because it ties well into the game’s theme: something meant as a greater good that turned into hell for its inhabitants, and a creator who sees only evolution in suffering. I agree the wording isn’t perfect and I understand your point. I used the direct quote because I felt changing it or citing the author while altering it wouldn’t be quite right. Still, I’m open to removing it — it’s not a dealbreaker for me.
As for the red instead of dark issue: for most players the visuals appear correctly, but I’ve also seen rare cases like yours. This might be related to drivers or how the system handles post-processing effects. In the full version, I’ll definitely add an option to disable post-processing — that should fix the problem (though of course it will change the intended look of the game).








