Thank you for featuring my game in your video and taking the time to play it. The feeling of being lost and not understanding what’s happening is part of the storytelling a small cog in a vast machine is never told what the machine is for. Still, I appreciate your feedback, thanks again!
1ncors
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While working on Deliverance Protocol: Ironrot, I got so immersed in the lore and the concept that this game was born in the same universe. Mike Klubnika is a legend. I can’t deny there are some similarities, but the idea here is completely different.
Hi! Thanks for the feedback. I personally like this Nietzsche quote because it ties well into the game’s theme: something meant as a greater good that turned into hell for its inhabitants, and a creator who sees only evolution in suffering. I agree the wording isn’t perfect and I understand your point. I used the direct quote because I felt changing it or citing the author while altering it wouldn’t be quite right. Still, I’m open to removing it — it’s not a dealbreaker for me.
As for the red instead of dark issue: for most players the visuals appear correctly, but I’ve also seen rare cases like yours. This might be related to drivers or how the system handles post-processing effects. In the full version, I’ll definitely add an option to disable post-processing — that should fix the problem (though of course it will change the intended look of the game).




