Yes - he's started Flaming Hand with Janacka Stucky, and that's where all the Max Moon stuff will be published from now on! :)
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Thank you - this has got me very close.
I came up with something like
invdisplay.value:select Name where Item in 0, 1 from invlist.value
This allows me to fill invdisplay with the names of items 0 and 1 from invlist, which is great!
But I also have a grid for tracking the inventory, so it is a table containing a single column of values such as 0, 2, 5, for example.
I just can't figure out how to turn that column into something usable in this select query, since something like the following does not work:
invdisplay.value:select Name where Item in carrying.value from invlist.value
Any clues?!
All the best,
Phil
Hi, I've just started using Decker and it's great. Really fantastic environment to play in. Congratulations!
My question is probably obvious to someone versed in Lua or Lil, but if I want to stock a grid with items from a column in another grid, how could i do that? For example, to display a list of items being carried in an inventory.
At present I have 'invlist' which is a grid containing all the possible items, with names and other date (such as a parameter number for their effects. But I want to have the ability to select from a list of held items which would be displayed on the cards. So I need to draw in data from the names column of 'invlist' to populate a grid based on a numerical list of what the player is holding However, everything I try seems to hit a brick wall Any newbie advice for populating grids and/or adding items to them?
Thank you so much! I've also made another game which shares much of the same DNA, only spliced with Runebound instead of Mörk Borg! https://1d105.itch.io/cavern-of-night
The final square should have an up exit, btw since an entrance leading to the square is already on the map. Also see the rules - last page - which has guidance about what to do if you meet dead ends with no further possibility of progress anywhere. The system is actually designed to minimise dead ends (especially compared to BASILISK!), so this is actually quite extreme.
Basically the rules state that in this situation, the ground crumbles and you fall down one level, possibly sustaining some damage.
Remember also thst exits revealed are in addition to any exits leading to rhe space in question from adjacent spaces.
The procedure is:
Every time you enter a new room, use the Dungeon Crawling move (p.7). This will determine whether you find a special room, or just a regular one.
The d4 table is to determine further exits. So you roll a d4. If no special rooms have been revealed, look down the 0 column. If one has been revealed, look down the 1 column.
The idea is that as special rooms are revealed, potential further exits diminish. This is to reduce sprawl and to encourage backtracking so that the dungeon does not just feel like a linear straight ahead trudge.
Lmk if you have any further questions!
how about of you are using the Tunnels of Nechrubel expansion then a pit swallows you into the tunnels in this situation?
I am working on another small pnp game where this kind of thing happens - it is a side-scrawler and the floor collapses if you hit a dead end
This does seem to he a very rare occurrence, though - I never had it happen on 10+ pre-repease playthroughs of BASILISK!
I should remove it from the 'paid' download: the playthrough example file collects several three different playthroughs, starting with RBS. The 'demo' version only includes RBS. I merged all the files, because people found if confusing having to download both the 'demo' and paid packages to get all the material.
there are still some in stock at Exalted Funeral - https://www.exaltedfuneral.com/products/solitary-defilement-box-set-pdf-copy
For EU folk, I believe Johan Nohr has picked the last few trade copies up for his Pit Trap Shop, so should also be available there soon!
Very high! Max Moon will have copies in a few weeks - if you join his mailing list you will get notifications when any copies are availble:
https://www.maxmoongames.com/product/sdBox_futilityofprayer/94?cs=true&cst=custo...

























