Roll another character, level them up, and follow in Kropotkin's footsteps!:)
And when they die, roll another and level them up twice!
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The final square should have an up exit, btw since an entrance leading to the square is already on the map. Also see the rules - last page - which has guidance about what to do if you meet dead ends with no further possibility of progress anywhere. The system is actually designed to minimise dead ends (especially compared to BASILISK!), so this is actually quite extreme.
Basically the rules state that in this situation, the ground crumbles and you fall down one level, possibly sustaining some damage.
Remember also thst exits revealed are in addition to any exits leading to rhe space in question from adjacent spaces.
The procedure is:
Every time you enter a new room, use the Dungeon Crawling move (p.7). This will determine whether you find a special room, or just a regular one.
The d4 table is to determine further exits. So you roll a d4. If no special rooms have been revealed, look down the 0 column. If one has been revealed, look down the 1 column.
The idea is that as special rooms are revealed, potential further exits diminish. This is to reduce sprawl and to encourage backtracking so that the dungeon does not just feel like a linear straight ahead trudge.
Lmk if you have any further questions!
how about of you are using the Tunnels of Nechrubel expansion then a pit swallows you into the tunnels in this situation?
I am working on another small pnp game where this kind of thing happens - it is a side-scrawler and the floor collapses if you hit a dead end
This does seem to he a very rare occurrence, though - I never had it happen on 10+ pre-repease playthroughs of BASILISK!
I should remove it from the 'paid' download: the playthrough example file collects several three different playthroughs, starting with RBS. The 'demo' version only includes RBS. I merged all the files, because people found if confusing having to download both the 'demo' and paid packages to get all the material.
there are still some in stock at Exalted Funeral - https://www.exaltedfuneral.com/products/solitary-defilement-box-set-pdf-copy
For EU folk, I believe Johan Nohr has picked the last few trade copies up for his Pit Trap Shop, so should also be available there soon!
Very high! Max Moon will have copies in a few weeks - if you join his mailing list you will get notifications when any copies are availble:
https://www.maxmoongames.com/product/sdBox_futilityofprayer/94?cs=true&cst=custo...
Great - I hope you have fun. I've found Painflail on its own pretty useful for solo sessions with Solitary Defilement, for when the theatre of the mind becomes a bit too arduous, but I think it does really come into its own with the Quest expansion. You can adapt DNGNGEN or Solitary Defilement dungeons in minutes.
Remember you can also use the combat helper (for mobile or desktop) to really speed up the admin in combat: https://1d105.itch.io/painflail-combat-helper