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A member registered Mar 07, 2021 · View creator page →

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Yes - he's started Flaming Hand with Janacka Stucky, and that's where all the Max Moon stuff will be published from now on! :)

Hopefully Max Moon will do another fairly soon!

invgrid.value.itemIndex 
# (0,2,3)

Thanks! This was what i was missing! :) Thank you so much for all the wonderful examples.

Thank you again! I am away from my machine RN, but I will give these a try tomorrow!

Thank you - this has got me very close.

I came up with something like

 invdisplay.value:select Name where Item in 0, 1 from invlist.value

This allows me to fill invdisplay with the names of items 0 and 1 from invlist, which is great!

But I also have  a grid for tracking the inventory, so it is a table containing a single column of values such as 0, 2, 5, for example.

I just can't figure out how to turn that column into something usable in this select query, since something like the following does not work:

invdisplay.value:select Name where Item in carrying.value from invlist.value

Any clues?!

All the best,

Phil

Hi, I've just started using Decker and it's great. Really fantastic environment to play in. Congratulations!

My question is probably obvious to someone versed in Lua or Lil, but if I want to stock a grid with items from a column in another grid, how could i do that? For example, to display a list of items being carried in an inventory.

At present I have 'invlist' which is a grid containing all the possible items, with names and other date (such as a parameter number for their effects. But I want to have the ability to select from a list of held items which would be displayed on the cards. So I need to draw in data from the names column of 'invlist' to populate a grid based on a numerical list of what the player is holding  However, everything I try seems to hit a brick wall Any newbie advice for populating grids and/or adding items to them?

Hello! I have added some more copies as well as copies of Painflail Quest  Please lmk when you have grabbed one! All the best with your recovery!

WOW - thank you, how did I miss this?! Very much appreciated! :)

Thank you so much! I've also made another game which shares much of the same DNA, only spliced with Runebound instead of Mörk Borg! https://1d105.itch.io/cavern-of-night

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it is. You should just be able to re-download it from your collection! Lmk if you have problems!

Start from an entrance and use backtracking! :)

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Roll another character, level them up, and follow in Kropotkin's footsteps!:)

And when they die, roll another and level them up twice!

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The final square should have an up exit, btw since an entrance leading to the square is already on the map. Also see the rules - last page - which has guidance about what to do if you meet dead ends with no further possibility of progress anywhere. The system is actually designed to minimise dead ends (especially compared to BASILISK!), so this is actually quite extreme. 

Basically the rules state that in this situation, the ground crumbles and you fall down one level, possibly sustaining some damage.

Remember also thst exits revealed are in addition to any exits leading to rhe space in question from adjacent spaces.

The procedure is:

Every time you enter a new room, use the Dungeon Crawling move (p.7). This will determine whether you find a special room, or just a regular one.

The d4 table is to determine further exits. So you roll a d4. If no special rooms have been revealed, look down the 0 column. If one has been revealed, look down the 1 column.

The idea is that as special rooms are revealed, potential further exits diminish. This is to reduce sprawl and to encourage backtracking so that the dungeon does not just feel like a linear straight ahead trudge.

Lmk if you have any further questions!

Got it!

Of course - can you let me know an email to send it to? I'll send an acknowledgment and you can then delete the message with your address to protect from spammers etc.

Thank you so much - it is actually one of my favourite pieces of game writing.

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how about of you are using the Tunnels of Nechrubel expansion then a pit swallows you into the tunnels in this situation?

I am working on another small pnp game where this kind of thing happens - it is a side-scrawler and the floor collapses if you hit a dead end

This does seem to he a very rare occurrence, though - I never had it happen on 10+ pre-repease playthroughs of BASILISK!

I should remove it from the 'paid' download: the playthrough example file collects several three different playthroughs, starting with RBS. The 'demo' version only includes RBS. I merged all the files, because people found if confusing having to download both the 'demo' and paid packages to get all the material.

there are still some in stock at Exalted Funeral - https://www.exaltedfuneral.com/products/solitary-defilement-box-set-pdf-copy

For EU folk, I believe Johan Nohr has picked the last few trade copies up for his Pit Trap Shop, so should also be available there soon!

Enjoy - and take care of yourself!

Done! Go grab one now! :)

Yes, trade anything for two random items!

Yes, roll a Boon and Affliction for each character!

I also see your two purchases and email. I will be in touch shortly.

Sorry for the confusion - you need to download both the 'demo' and the paid files. I will fix this soon! Let me know if thst makes sense!

Sorry - this has caused some confusion - you need to also download the 'demo' (unpaid) version which includes these materials. I'll roll everything together into one file later this week, so hopefully there will be less of these queries! LMK if you need anything else - enjoy! :)

if you preordered the new printing then yes, everything will be in the box!

The value changes depending how many 'special' rooms or objectives you have discovered. The idea is you get less exits as you go on, so you would have to backtrack and explore exits you had not already gone down. See the Solitary Defilement dungeon crawling rules for more info!

Very high! Max Moon will have copies in a few weeks - if you join his mailing list you will get notifications when any copies are availble:

https://www.maxmoongames.com/product/sdBox_futilityofprayer/94?cs=true&cst=custo...

Sorry for the confusion. The 'demo' contains the basic rules and one pamphlet adventure. Purchasing adds the city crawling book and additional content. I need to get round to duplicating the other material in the paid version to avoid confusion!

Added!

Just added some!!

Just added some more!!

Just added a few more!! :)

Just added a few more!!

Just added a few more!!

I think this must have appeared when I was trying to figure out how external keys worked and if I could link my Itch to Max Moon's shop. I've managed to remove it now. Thanks for letting me know where the confusion had arisen!

Ah, I have no idea why it says that - it is set of 'physical game' and all the documents are either 'ebook' or 'documentation'. I don't use Steam at all!

Idk what this means. This is a collection of PDFs, which are only hosted om Itch. If you have made a purchase in error, please lmk