we'll have the demo working up soon don't you worry
1BlockAwayRM240
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EAOIN is a next-generation voxel sandbox built with Babylon.js + React + TypeScript — a full triple-A-style world generator, physics engine, redstone system, 25+ dimensions, bosses, civilizations, multiplayer, modding, a built-in operating system, a launcher, coloured lighting, and much more — all running in your browser.
๐ฌ The Final Release — Coloured Lighting & World's Edge
โจ Features
๐ The World
- Procedural Perlin-noise mountains, realistic cliffs & valleys
- 25+ dimensions — Nether, The End, The Rift, The Humorous, World's Edge and more — each with unique gravity, mobs, ores, music and hazards
- Rare block-built cities, villages, suburban streets & movie theatres
- 300+ blocks across 18 categories, including rails & minecarts, furniture, and decorative blocks
๐ง Mobs & Bosses
- 30+ bosses with multi-phase fights
- Minecraft-inspired mobs: The Warden, Allay, Sniffer, Armadillo, Breeze, Sulphur Cube, Rift Jellyfish, Cosmic Jelly and more
- 14 NPC civilizations with tech ages from Stone to Multiversal
โ๏ธ Systems
- Redstone — levers, buttons, torches, logic circuits
- 2x2 & 3x3 crafting, tools, weapons, armor, food, plants, decorations
- Multiplayer — servers, guilds, nations, voice chat, cross-server
- Modding — 17 official mod packs, an in-game Mod Editor, and a launcher to switch between Public / Experimental / Developer builds
๐จ Next-Gen Graphics
- Volumetric clouds, SSAO, SSR, Bloom, HDR, god rays, glass refraction
- Coloured lighting & light mixing — light changes colour as it passes through other lights
- Super Settings — a deep config layer with cameras, ray tracing (experimental), debug tools & more
- TV & Computer blocks that project a live view of the game back into the game
๐ฎ Play Everywhere
- Keyboard & mouse (default), plus controller and touch/mobile support
- A HorizonOS in-game operating system: File Explorer, Browser, Game Hub, Music, Mail & Calendar
- A cinematic AAA intro, warp-tunnel loading, and an animated Cosmic Girl
๐ Alpha Preview (EAOIN 2.0)
Want to try the next-gen 2.0 alpha? It's built into this same site — no download, no separate install.
What's in the alpha
The 2.0 alpha previews the next-gen update — the Nether & End overhaul, black-hole End sky, severe weather (tornadoes, blizzards, sandstorms, meteor showers), custom buildable portals, the live Game Hub, deeper Nether mobs, sprinting, and the in-game Alpha Launcher.
โ ๏ธ Alpha status: This is an experimental preview. Expect bugs and unfinished features. The stable v1.0.0 release remains the fully supported game at the main URL.
๐น๏ธ Controls
| Action | Input |
|---|---|
| Move | WASD
|
| Look | Mouse |
| Jump / Swim | Space
|
| Fly | F
|
| Place / Use | Right-click |
| Mine / Attack | Left-click |
| Chat | T
|
| Command console | /
|
| Inventory | E / I
|
| Third-person | F5
|
| Dimensions menu | F8
|
| Pause / Menu | Esc
|
Controller and touch/mobile controls can be enabled in Settings โ Gameplay.
๐ Patch Notes
The latest build ships with coloured lighting, World's Edge, rails & minecarts, stalactites/stalagmites, glowing coloured water, cameras, TV/Computer screens, furniture, and the full Super Settings layer.
Recent additions:
- ๐พ Save & Quit — the pause menu now has a green Save & Quit to Menu button (plus periodic auto-save) that returns you to the main menu instead of the launcher.
โ๏ธ Mineshafts in caves (with a rare deep Black Mineshaft variant) are currently in the 2.0 alpha preview — try them at /alpha/?launch=1.
Full changelog is shown in the in-game launcher.
๐งฑ Tech Stack
- Babylon.js — WebGL/WebGPU rendering
- React 18 + TypeScript — UI
- Vite — build tooling
- Vitest — testing
๐ License
Released under the MIT License.
Made with ๐ by ONEBLOCKAWAY STUDIOS
