How do you run it, through Rosetta (select the app, press Command-I and tick the "Open using Rosetta" check box)?
Yes, I agree with you, it can be a monotonous task to listen to the whole song every time you want to export it, but normally you only do this once, when you have finished your song. And while exporting, you can use Live Mode (press TAB) which allows you to apply live effects while recording a WAV 😉
At the moment, it is not possible to change the duration of the notes. Some instruments play notes with a duration of 1 sixteenth note (one square in the grid). Others have a longer duration, which can be 2 sixteenth notes (e.g., electric pianos) or 32 sixteenth notes (e.g., pads). There is a length symbol in the Instruments window, next to each instrument.
1BITDRAGON uses a pentatonic scale to avoid wrong notes. Because the scale is restricted, drawing random patterns works well 🙂
I agree with you, it would be great if the user could choose a scale and key, not only to choose one of major and minor pentatonic. I'll try to do it for the next versions 🙂
Sorry, 1BITDRAGON for Linux is only tested with certain versions of Ubuntu or Centos. Also you need to make sure you have the correct video drivers for the correct GPU's. Linux System Requirements:
Contact me if you want a refund:
Someone else had the same problem and solved it like this:
"The root cause was ulimit nofile, my system was set to 10000000, after reset it to normal(probably 1000 or 4000, didn't remember), this issue was gone."
Does this solve the problem?
Thank you Richard.
I think this log is the one created when there is no crash, because it contains no errors.
If I understood correctly, if you activate the option "Open using Rosetta", the game works fine?
There is a log file there, can you please send it to me:
Just in case, here's how to access the Library folder in macOS:
Thank you for your feedback. Are you on Windows, Mac or Linux ? Normally Ctrl+S opens the Save Window, and the app remembers the last used path.
On exit, if state is dirty, the app prompts for save / don’t save / cancel and the app remembers the current project file path.
I agree with you, it would be great if the user could choose a scale and key, not only to choose one of major and minor pentatonic.
I'll think about it for the next versions, even though I know it's a big job 🙀
I was thinking of releasing version 3 of 1BITDRAGON in August, but there is a bug with Unity (my development tool) and support told me that it will be fixed in around 4 weeks. Just need a bit of time to test it, and V3 should be out in October. Sorry for the wait!