Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

19eros

6
Posts
A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

(2 edits)

no problem! a game as cute and fun as this just cannot be left to fail due to bugs!

also a last little thing - it seems like when two blues hit eachother and destroy eachother, only 1 point is gained. If all three blues kill eachother it's managable for the player tho, 2 points are gained.

(7 edits)

the first few levels were amazingly fun, but I fail to get a single enemy to die. Whatever way they're supposed to die, it seems like that doesn't work.

Edit: got the blue thing to die

Edit: good job fixing it so fast!

Edit again: the level with 4 reds ends after only 1 red dies, also I'm not sure what levels 7 & 8 are but that might be me not getting it (also fixed now!)

either way, the art is amazing and the whole thing got spectacular juice. Keep up the good work!

This needs to exist in full screen. A PVP version would also be amazing!

It was a fun game!

I love how the game guides the player to understanding the game mechanics without using a tutorial, and it fits my personal taste that it's possible to get hopelessly stuck in some puzzles so you have to reset manually. Apart from that the lighting really was perfect, the music fit perfectly, and it absolutely deserved to be tagged atmospheric!

It's a bit of a small mistake, but moving diagonally shouldn't be faster than moving in a straight line. It makes straight line movement feel slow and tedious. The viking should also have the same round collider as the bat, to reduce the risk of getting stuck at a corner. Apart from that you should be careful about accidentally confusing the player. In the puzzle where you had to give the candles the right colors, there was an "press e to interact" arrow over the glowing pillars, but pressing e did nothing. Glowing pillars really don't need any arrows to draw the players attention, but if you want to draw the players attention to something in the future, consider doing so in more subtle ways. Drawing faint red lines on the floor, placing things so that the player can't avoid walking past them, or just making them stand out of the environment using unusual colours and designes.

Overall I think that you did a good job for a 5 day game, but if you had more time I hope you would have ironed these things out!

I love the little dust particles when the laser hits! But there should have been a button so you can restart the game without having to reload. 

The silence fits very well with the rest of the game, but I can't justify giving 5/5 on sound when there's no sound. You get 3/5.

Well delivered humor, quite wholesome, and with amazing art. Exactly the story the theme asked for. No longer than it had to be.  Apart from the sound, I have to give 5/5 on everything!